The Collector by IamAcoconut

[raw]
made by IamAcoconut for LD29 (COMPO)
The Collector a supernatural being that collects the souls of dead sinners. In the game you are dead. You were a sinner in the life you had lead so know you owe the Collector you soul. You like your soul. You don't want to give it up. The goal of the game is to shoot the Collector before he takes your soul, in the underground maze under you grave. Click on stuff to pick it up. Click to shoot.

Ratings

Coolness 71% 3
Overall 2.39 1181
Audio 2.42 730
Fun 1.72 1242
Graphics 2.30 1085
Humor 1.84 962
Innovation 2.18 1142
Mood 3.47 215
Theme 2.31 1118

Feedback

philip_sinclair
28. Apr 2014 · 12:13 UTC
There wasn't too much to play, but it was very atmospheric and the darkness added to the tension.
Baknik
29. Apr 2014 · 23:32 UTC
Cool lighting added to the mood.
hoqjed
29. Apr 2014 · 23:32 UTC
Indeed moody.
MetanoKid
29. Apr 2014 · 23:35 UTC
It's got the mood, the atmosphere is creepy and I started being afraid of moving after reading some board, turning around and being caught.
It needs some kind of scream when it finds you!
LandoSystems
29. Apr 2014 · 23:36 UTC
Decent concept, but I would have liked a bit more direction. I found the gun pretty quickly, but didn't know how to use it. The world was large and spooky, but too dark to explore fully. Is there ammo somewhere?

Thanks for taking the time to enter!
Marcellus
29. Apr 2014 · 23:38 UTC
It's a bit scary the first time and reminds me of slender.
Some feedback would be nice to know if you are actually firing anything with the gun, killing the collector can be a bit surprising.

Also you need to add an invert mouse function.
Boltz Game Studios
29. Apr 2014 · 23:42 UTC
Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time.
🎤 IamAcoconut
30. Apr 2014 · 22:21 UTC
Thanks for all the awesome suggestions! I wish I added them in before the competition finished.
GamerTaters
02. May 2014 · 07:15 UTC
Good mood. Got turned around quite a bit in the maze.
malmazuke
02. May 2014 · 23:35 UTC
Great mood
Nezzhil
03. May 2014 · 16:08 UTC
I spent almost all my playtime in dark rooms without anything, no sound, no sfx, empty. When i got tired return to the place where the monster should be and click, maybe some puzzle to obtain the gun, or someone chasing you from the beggining would give a nice mechanic for the game. Btw, in 48h, nice overall job
Naouak
03. May 2014 · 16:09 UTC
My chrome tab is freezing when I load the page. couldn't test it.
sP0CkEr2
05. May 2014 · 03:47 UTC
good mood to the game but no idea what to do so I was left kind of empty - nice effort
joe40001
07. May 2014 · 06:26 UTC
I disagree about needing a scream when he finds you, IMO jump scares are lazy design in both games and tv/film. But maybe I'm not your target audience.
pjchardt
09. May 2014 · 01:54 UTC
I like the mood. Definitely suggest you do mouse lock in the future though. Really distracting to have the mouse visible and moving around in and out of the window: https://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html
wschorn
19. May 2014 · 02:09 UTC
the descriptive text carries it. just needs more indication around the danger?, I was walking towards it :P
danialhyatt
19. May 2014 · 18:13 UTC
This had me on edge. Loved the text.. good stuff