Digz by Thingus
Digz! Designed to be a puzzly-type digging game.
Left/right is move. Spacebar digs. You cannot destroy the block you are standing on. Shift resets the room.
Created in GameMaker. Proof of concept mainly at the moment; there are only four levels and an ending room, and only one of them has any real puzzles in. I have ideas for further gameplay elements (falling boulders and explosives), but due to other commitments I probably won't get them done by the end of the weekend.
Known glitches; occasoinally the water blocks won't trigger (so no drips), rarely you can get stuck in the wall. Both issues can be solved by restarting the room.
Left/right is move. Spacebar digs. You cannot destroy the block you are standing on. Shift resets the room.
Created in GameMaker. Proof of concept mainly at the moment; there are only four levels and an ending room, and only one of them has any real puzzles in. I have ideas for further gameplay elements (falling boulders and explosives), but due to other commitments I probably won't get them done by the end of the weekend.
Known glitches; occasoinally the water blocks won't trigger (so no drips), rarely you can get stuck in the wall. Both issues can be solved by restarting the room.
Ratings
| Coolness | 22% | 1989 |
| Overall | 3.19 | 544 |
I really didn't expect much, but just that idea with the water was good and innovative. Wish you'd have gone further with this idea and put much more gimmicks like this.