The Longest Way Down by fullmontis
A old style point-and-click adventure in an oniric world. Heavily inspired by the Dark Fall and Myst series. I highly encourage to use F11 to go to fullscreen mode. No sound cause I got lazy and didn't make it. I made a postcompo version with sounds and music and it's much better, check it out if you like the compo version.
TESTED ON IE 11, CHROME, FIREFOX. Use one of the mentioned browsers or there could be some visualization problems (for example on older IE versions). Cursors don't work on IE so Chrome or Firefox are the better choice.
30/04: Fixed a bug with the inventory
01/05: Added postcompo version (with music and sfx, yay!)
TESTED ON IE 11, CHROME, FIREFOX. Use one of the mentioned browsers or there could be some visualization problems (for example on older IE versions). Cursors don't work on IE so Chrome or Firefox are the better choice.
30/04: Fixed a bug with the inventory
01/05: Added postcompo version (with music and sfx, yay!)
Ratings
| Coolness | 84% | 2 |
| Overall | 3.29 | 447 |
| Audio | 1.53 | 1018 |
| Fun | 2.98 | 587 |
| Graphics | 3.88 | 158 |
| Humor | 2.00 | 849 |
| Innovation | 2.92 | 657 |
| Mood | 3.72 | 109 |
| Theme | 3.57 | 293 |
Would love to see music in a post-compo release.
Great graphics... I was surprised and impressed by how much the ending, well, surprised me. In a single moment I suddenly understood the entirety of the alien scene on the hill, which had previously seemed merely unusual. Though I read all of the texts and thought I had gotten a hold of the situation, it soon became clear that I truly hadn't understood them.
That said, in a post-compo version it would be wonderful to see a more polished game with failure states and the like. I'm not sure I'm in agreement with the other users that full sound is necessary, but maybe some sound effects would do it? I remember that the lack of music in Myst really enhanced the isolating effect.
Anyway, great game, and thanks for the polished experience.
The missing music is really a shame, that would have made it so much better! It would also be much better if the hitboxes were not selectable (and the selection even draggable), but maybe this is just a Firefox issue. Selecting the eye is also hard sometimes, since the interaction with the tree-hitbox seems to be undefined.
The technical aspects are interesting too. Using html elements instead of canvas is unsual, but it's well made.
Post-compo version is even better, really good job.
However, I would have liked to have seen more on the puzzle/gameplay side of things. There are really only two "puzzles" in this game and neither are very difficult, but it looks like you were going for more of a storybook experience, which you succeeded at.
Speaking of story, reading through the scrolls & books was a bit too verbose for my tastes, and wasn't terribly engaging because of that. There was a lot of telling rather than showing. On the other hand, the setting and especially the ending do a great job of keeping things mysterious and subtle. I would have liked to have seen that degree of subtlety in the reading material, too, as I always prefer to be asking questions about a mysterious setting than having things told to me.
Still, great job overall! And nice job on the the post-compo version, too! The music and streamlined/improved graphics really do help.