Layered by Jessica Hayley
My first Ludum Dare entry ever! :D
This relates to the theme because the player "character" has layers, and when it gets hit it goes...beneath the surface I guess? Less surfacey? It loses surface area anyhow.
This relates to the theme because the player "character" has layers, and when it gets hit it goes...beneath the surface I guess? Less surfacey? It loses surface area anyhow.
| Web (HTML5) | http://jayhay.me/layered/ |
| Source | https://github.com/jessicahayley/layered |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36120 |
Ratings
| Coolness | 44% | 1633 |
| Overall | 3.46 | 289 |
| Fun | 3.64 | 130 |
| Graphics | 2.67 | 868 |
| Innovation | 3.24 | 433 |
| Mood | 2.42 | 1024 |
| Theme | 3.24 | 575 |
:D
Super original use of the theme, loved it.
I'm interested to hear people's thoughts (I won't be adjusting these because the jam is over, I'm just wondering in case I pursue this game further).
Thanks! ^_^
To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.
Could use some music though.
About your question see Miltage's post, I agree with him/her.
@Everyone: Thanks for your kind words ^_^