Forsaken Pit by Afrosatan

[raw]
made by Afrosatan for LD29 (COMPO)
Web based, html/css/js/AngularJS with Java/JAX-RS webservices and postgresql backend.

You are a guy with a gun and and run around underground killing monsters or other players.

It's multiplayer, and there is a leaderboard.

How To Play

First, create a new character at the top of the page - enter a name and pick a color (the color only changes the insignia on your suit).

Your character will be in the middle of the map, click anywhere on the map and you will get a popup with the options for what you can do.
You can move anywhere, you can attack monsters and players, you can click on yourself and rest which restores health.
When you attack enemies you get 1 point, and if you kill them you get 5 more points.
Every 50 points you get gives you additional firepower and max health.
Points put you on the leaderboard.
How much damage (firepower) you do and how much health you have is on the right.
There aren't any animations unfortunately, so you can pay attention to the messages/events on the bottom of the screen.

There are 2 monsters/npcs right now:
The Ogre is melee and has more health
The Laser Slug is ranged

The world is 50x50 and repeats, I meant to add stairs leading to deeper levels with tougher monsters for the theme, but didn't have time.

Ratings

Coolness 26% 1930
Overall 2.50 1136
Fun 2.14 1166
Graphics 2.32 1077
Innovation 2.59 912
Mood 2.05 1164
Theme 2.32 1115

Feedback

ehtd
28. Apr 2014 · 03:21 UTC
Damn... killed by an ogre. Liked the leaderboard!
NicoM
28. Apr 2014 · 03:43 UTC
Cool that you put in a leaderboard, it was hard to tell movement, due to staying centered on screen, and the plain background, but nice job:)
ZQMony
28. Apr 2014 · 03:45 UTC
Fun, but moving can be a little awkward.
Suese
28. Apr 2014 · 04:18 UTC
Needed a labyrinth and more content.
orangepascal
28. Apr 2014 · 07:59 UTC
Needs a bit more work if you ask me, but the beginning is there!
petey123567
30. Apr 2014 · 04:18 UTC
THe kernel of the idea is solid, but it's hard to correlate changes from frame to frame without feedback; movement especially.
sam101
30. Apr 2014 · 12:35 UTC
The idea is nice, but the game is a bit laggy. Impressive that you used a Java backend.
Crefossus
30. Apr 2014 · 12:51 UTC
Totally impressive for 48 (especially multiplayer/leaderboard), yet the long range attacking and being able to spam attacks is a little odd. It's not so much that you can spam, it's that you need to right-click every time I think (and move like that too).

Still super cool! Being able to choose a color is a good touch.
Two Scoop Games
01. May 2014 · 02:40 UTC
I coulnd't tell where I was going because everywhere I went looked the same. It would also be nice to not have to do two clicks to move somewhere.
deathray
01. May 2014 · 05:54 UTC
Like others said: it's impressive that it's multiplayer, but it doesn't play very smoothly.
evilseanbot
01. May 2014 · 18:41 UTC
Its really cool to see some online multiplayer games in LD.

I think you could be on to something if you could develop a more polished interface.