Media Storm by Paul Sinnett

[raw]
made by Paul Sinnett for LD29 (JAM)
The inspiration for this puzzle was the introductory quote by Earnest Benn - "Politics is the art of looking for trouble, finding it whether it exists or not, diagnosing it incorrectly, and applying the wrong remedy."

In this puzzle game you may need to apply the wrong solution (or more than one) to survive the media storm long enough to find the problem.

HOW TO PLAY

Click on the spy glass to look for a problem or the spanner to fix a problem.

Click your chosen tool on any Media Storm card. If you see a red dot, you have either found a problem or the problem exists in the same row or column as the card you picked. Your vote count goes down every time you choose to search for a problem rather than applying a solution. If your vote count reaches zero, you lose.

If you fix a problem your problem count goes down and your vote count goes up. If you attempt to fix something that isn't a problem, your vote count goes up but so does your problem count. (It may also make it harder to find the original problem.) If you fix a problem you created, you've performed a U-turn and your vote count goes down.

Feedback

ALobker
30. Apr 2014 · 16:22 UTC
Good idea, mediocre execution. After 3 clicks I was game over. I could not find a way to restart the game after I lost, other than reloading the page. Replayed it several times, no difference.
ThingoStudios
02. May 2014 · 01:35 UTC
There is a very clever game in theory. In practice it's frustrating and poorly explained. The core concept of the game is solid (a game about politics where you have to create problems to distract the public), but it was poorly integrated with the gameplay and the scoring seemed haphazard. Kudos for the unconventional approach, though.
Chronoberry
04. May 2014 · 19:10 UTC
Hmm, I'm not sure how to not lose popularity. It's cool that you made it in Scratch though =D