Cave Ghost by CodeNMore

[raw]
made by CodeNMore for LD29 (COMPO)
This is probably my most favorite game I have made so far - I had a blast making it. The random generation part of the game needs a lot of work - but for the time being it's OK. Since I only had 48 hours I did not use the best programming practice which I would have liked to do, but it's still an awesome game that works! Check it out - I recommend downloading the JAR file and running it on your computer, but the applet works as well!

Timelapse: https://www.youtube.com/watch?v=0A-Mi6HCK5Q

Ratings

Coolness 66% 3
Overall 2.88 850
Audio 2.31 778
Fun 3.09 489
Graphics 2.29 1092
Humor 2.39 589
Innovation 2.30 1080
Mood 2.86 687
Theme 2.56 1018

Feedback

AestheticGamer
28. Apr 2014 路 03:01 UTC
Not bad, almost I had enough fun with it and appreciated the randomly generated factions, though that did cause a few odd areas of way too many ghosts at once or things spawning in blocks or ghosts spawning with you at the start, but still, go orange pill.
HeyChinaski
28. Apr 2014 路 18:35 UTC
I enjoyed that. A very solid game. The speed of the player vs the ghosts were just right. At first I thought it was too hard but then I figured out a tactic. Clear a corridor that you can lure the ghosts to to fight. Some ghosts would take a lot more hits to kill than others which wasn't fun because you couldn't tell which. Is that by design or because they're bunching up? Other than that nice work!
馃帳 CodeNMore
28. Apr 2014 路 23:27 UTC
@HeyChinaski I'm glad you enjoyed! Thanks for commenting! The Ghosts have randomly generated (2-4) health by design. Thanks again!
gikdew
28. Apr 2014 路 23:34 UTC
Cool game!
RobotParking
29. Apr 2014 路 14:55 UTC
CAEV GOTS
Gaspard_
29. Apr 2014 路 15:03 UTC
Neat, random generation is sometimes unfair but I can live with it.
Ghosts have an interesting path picking rendering then killable.
Nice Game!
Brian Corr
29. Apr 2014 路 15:14 UTC
This is lots of fun. If you had more time, you could add a bit of sizzle, like some indications that you were hitting the ghosts (maybe knock them back).

Ireally liked the way the scrap was hidden around the map so there was a bit of exploration. Kiting the ghosts was a lot of fun!

GREAT JOB
Seraphina
29. Apr 2014 路 15:18 UTC
Pretty fun little game. I ended up using TNT more for killing ghosts than clearing blocks haha.
Nuclear_Hammer
30. Apr 2014 路 04:54 UTC
Good Job!
lajos
30. Apr 2014 路 19:48 UTC
JAR file doesn't work (class not found) win7/java7.
pinion
30. Apr 2014 路 19:57 UTC
Liked it, especially using the tnt as a trap for ghosts.
Joror
30. Apr 2014 路 20:10 UTC
Nice little light game! Blowing up ghosts with (spectral?) TNT was pretty satisfying. :)
phi
01. May 2014 路 14:49 UTC
Solid, simple concept. Could be more polished, but it's fun already. It's interesting how just two simple gameplay elements like shooting and TNT can lead to quite challenging strategical decisions.
kristof
06. May 2014 路 17:46 UTC
The ghosts feel a bit unfair, being able to pass through the walls. Makes it hard to shoot them in time. Still a nice little game.
PIXEL^3
07. May 2014 路 05:15 UTC
The thing that went right with this game is that it's very easy to get 6 or 7 consistently which makes you want to play another round because you're so close the the needed 10 scrap. However some time the ghost gang up on you and it can be hard to escape because the character's hitbox is so tall it's hard to fit into horizontal corridors.

~AlucardX60
madmaw
16. May 2014 路 09:23 UTC
Random dungeon generation for the win
pikkpoiss
18. May 2014 路 19:05 UTC
A fun and tense game. It's satisfying luring a ton of ghosts and using the TNT. It would be nice to see some sort of explosion graphic for the TNT to have a better idea of its area of effect.