Undermine: A lesson in Middle Management by quantumpotato
Clearer instructions:
Players take turns picking a level. You score points based on the levels you pick. If you pick a level 2 under the other player, they don't score and you take their points. If you pick level 1 you will always beat someone who picks level 6.
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2 Players dig beneath the surface to subvert control of the super structure!
The deeper you go, the more you score.
Undermine a rival 2 levels above you to steal their point!
Control the structure from the top to prevent level 6 from scoring.
GL HF
((You could also play this with 2 dice.
For added subversion, cooperate with the second player and help them win - they'll never see it coming!))
Players take turns picking a level. You score points based on the levels you pick. If you pick a level 2 under the other player, they don't score and you take their points. If you pick level 1 you will always beat someone who picks level 6.
====
2 Players dig beneath the surface to subvert control of the super structure!
The deeper you go, the more you score.
Undermine a rival 2 levels above you to steal their point!
Control the structure from the top to prevent level 6 from scoring.
GL HF
((You could also play this with 2 dice.
For added subversion, cooperate with the second player and help them win - they'll never see it coming!))
| Web | http://undermine-ld29.herokuapp.com/ |
| Source | https://github.com/quantumpotato/LD29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36558 |
Ratings
| Coolness | 60% | 3 |
| Overall | 2.03 | 1255 |
| Audio | 1.22 | 1064 |
| Fun | 1.66 | 1249 |
| Graphics | 1.44 | 1260 |
| Humor | 1.47 | 1052 |
| Innovation | 2.78 | 766 |
| Mood | 1.45 | 1198 |
| Theme | 2.09 | 1185 |
Also had a bunch of the text cut off for me in the web player.
The game is pretty interesting. I thought this was going to be a Tower of Hanoi type game but it wasn't! It's cool.
This isn't extremely clearly communicated, but it made sense to me and made for a fairly intriguing bluffing game.
@ThingoStudios totally. Scoring 1 is way too weak. I'm thinking it should score you 6 instead -- or maybe drop the layers down to 4 and 1 beats 4 for 4 points.
Assuming your opponent plays randomly, choosing 1 or 2 averages a loss of -3/2(-1.5), 3 averages -5/6(-0.88), 4 averages +1, 5 averages +5/3(+1.66), and 6 averages +11/6(+1.83)
If you want there to be more depth of strategy, you need to rethink the mechanic some in order to make lower point plays potentially more valuable.