Three Paths by crneumre

[raw]
made by crneumre for LD29 (COMPO)
Three Paths is a shooting platforming game where you are given a choice between 3 paths to continue your adventure.

Note:The music isn't done by me i have no idea how i skipped the part that i can't use music that was not created by me in the rules.
So please don't judge the game based on the music but the sounds were created by me.
Enjoy the game : )

Ratings

Coolness 39% 1718
Overall 3.00 717
Audio 2.90 465
Fun 3.17 420
Graphics 2.58 932
Innovation 2.54 948
Mood 2.45 997
Theme 2.08 1186

Feedback

Somfunambulist
28. Apr 2014 · 02:20 UTC
Excellent game, I really loved the difficulty choice element. That music is excellent, you should definitely keep it around for a future project.
Colorvade
28. Apr 2014 · 09:42 UTC
Plays very nicely, although one room layout was bothersome to me (many single tile platforms in a pit), and I encountered a bug where enemies phased through the wall, halting progress. All-in-all though good work.
trueyomic
28. Apr 2014 · 22:31 UTC
Got about 130 gems. The difficulty choice idea was neat. I didn't really like the choice in music considering the color scheme which seemed a bit darker. I only wish there was more variety and possibly even an ending based on how many times you went each route. It has fun gameplay for how simple it is.
Tipyx
29. Apr 2014 · 11:17 UTC
Ah ah ah, I've been blocked because an enemy was stuck in a wall :D. However, it's minimalist, but very beautiful :)
Aske
29. Apr 2014 · 14:43 UTC
Entertaining game. I got stuck in a wall, but else i had fun :)
simon02
29. Apr 2014 · 14:44 UTC
Well worked out game. Simple, but very nice artstyle. It does become a bit repetitive after a while, as it is pretty straight forward.
blockbot
29. Apr 2014 · 15:31 UTC
Pretty cool concept. I would like to have some sort of end goal. Good feel and can totally see this becoming more.
BumbleBirds
29. Apr 2014 · 20:01 UTC
I got stuck in a room when one of the enemies popped into a wall, but it was pretty good until then! Good choice of music too :)
🎤 crneumre
29. Apr 2014 · 20:42 UTC
Hey everyone,thanks for playing!
I uploaded a new version with a small bug fix to the enemies getting stuck in walls problem,sorry for the inconvenience.
Have fun playing :)
Kragnir
30. Apr 2014 · 11:11 UTC
The game has a problem with the paths sometimes not appearing. The majority of the difficulty comes from the fact that mobs can pretty much spawn on top of you when you enter a screen. The fire rate and knockback chance changes doesn't seem to do much. Would be nice with some depth and other ways of achieving difficulty.
pythong
30. Apr 2014 · 11:12 UTC
I noticed you can autofire by just holding down the mousebutton, was that intentional? it makes even the very hard paths very simple
kill0u
01. May 2014 · 15:55 UTC
Got stuck by some weird bugs (and a forgotten key -E- which gave me extra points xD) =/
🎤 crneumre
01. May 2014 · 17:01 UTC
Hey Thank you all for the feedback!
I didn't have much time to test the game which resulted in that the game is not as difficult as i wanted it to be,enemies spawning on top of the player and bugs.
I will work on a Post-LD version after the voting,i really want to make it more than it is right now :)
I fixed a few more minor bugs including deleting the E button(:P)
BadgerPriest
03. May 2014 · 23:19 UTC
I like the three-path concept, but the difficulty didn't seem to be all that different between the three choices a lot of the time, and the rooms did become a little repetitive over time.
Photon
05. May 2014 · 20:41 UTC
Nice idea, but its pretty repetitive as far as gameplay goes. With a little more variation in rewards and enemies, this could be a bit better.
kristof
14. May 2014 · 13:34 UTC
Very promising start for a platformer. The movement speed of the character could have been a bit faster. I encountered a bug, where I killed all the monsters in the level, but the doors to the next levels wouldn't open. Still, good work!