Switcher by ehtd
Beneath the surface of a girl, a dormant beast exists. She has super human abilities and is extremely dangerous. She is an enemy of the State.
Use UP/DOWN for MOVEMENT
Use Z for ACTION
Beast will Punch
Girl will get Extra run boost
__________________________________________________________
v 1.0.0
First complete and playable version!
Created for LudumDare 29 by EhTd
From: http://mokusoftware.wordpress.com
EDIT:
Thank you all for your comments and critics. The game still requires some gameplay adjustments and I will take your advise into consideration to make this game a lot better.
Thank you for your time!
EDIT 2:
A new version of Switcher(post-compo) is available. I tried to take into account all your comments for this new version. Thank you all!
Use UP/DOWN for MOVEMENT
Use Z for ACTION
Beast will Punch
Girl will get Extra run boost
__________________________________________________________
v 1.0.0
First complete and playable version!
Created for LudumDare 29 by EhTd
From: http://mokusoftware.wordpress.com
EDIT:
Thank you all for your comments and critics. The game still requires some gameplay adjustments and I will take your advise into consideration to make this game a lot better.
Thank you for your time!
EDIT 2:
A new version of Switcher(post-compo) is available. I tried to take into account all your comments for this new version. Thank you all!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.95 | 775 |
| Audio | 1.63 | 1004 |
| Fun | 2.77 | 772 |
| Graphics | 3.73 | 225 |
| Humor | 2.40 | 585 |
| Innovation | 3.06 | 562 |
| Mood | 2.79 | 736 |
| Theme | 3.00 | 774 |
Other than that, it's fun!
That was quite hard! I wanted an end screen D:
Lots of fun and quirky art style. Great work!
Really nice visual style, it just looks awesome.
I really liked the idea, but felt the game was kinda unfair... It's too hard to stay close enough to punch people without being hit, but you can't stay far away enough (you'll spend all you stamina, sometime) ... If you could punch down the projectiles (even if this was really hard), I think the game would get fairer.
The graphics are lovely!
Some critics :
- It takes me some times to understand the rocks and the stunned state.
- When I exit the stunned state, sometimes a take another rock. And I die. It's frustating.
- You should add obstacles on the road.
- Maybe you should add a gauge for the transformation. And then you can add powerups to rise or lower the gauge.
Curious to see the evolution of the game !
The transformation sequence looks cool in your main screenshot but I didn't notice it much in the game... maybe it plays too quickly or something.
I think some corpses could really dress up the graphics... instead of destroyed enemies just blinking out of existence.
Also, the most effective tactic seemed to be moving from the top to the bottom and back repeatedly while holding down z the entire time... which didn't require a lot of finesse or focus.
Who is throwing those things? :)
little hard to play.
The graphics are really nice (:
That said, I probably played about 20 or more times before I got too frustrated, so good job. It's an addictive little piece.
Maybe if you made possible to move on x-axis it would have a little more feeling of freedom
Some times I wished I could transform whenever I wanted. If you keep the auto-transform (which is cool too), there should be some feedback or rhythmic indicator to know when the transformation is coming. AI polish would be nice too (like different behaviors).
I loved the graphics in this game. Personally I would have allowed for horizontal movement on your part, but it's still fun without it.