Switcher by ehtd

[raw]
made by ehtd for LD29 (COMPO)
Beneath the surface of a girl, a dormant beast exists. She has super human abilities and is extremely dangerous. She is an enemy of the State.


Use UP/DOWN for MOVEMENT

Use Z for ACTION

Beast will Punch

Girl will get Extra run boost

__________________________________________________________



v 1.0.0

First complete and playable version!

Created for LudumDare 29 by EhTd

From: http://mokusoftware.wordpress.com

EDIT:
Thank you all for your comments and critics. The game still requires some gameplay adjustments and I will take your advise into consideration to make this game a lot better.

Thank you for your time!

EDIT 2:
A new version of Switcher(post-compo) is available. I tried to take into account all your comments for this new version. Thank you all!

Ratings

Coolness 100% 1
Overall 2.95 775
Audio 1.63 1004
Fun 2.77 772
Graphics 3.73 225
Humor 2.40 585
Innovation 3.06 562
Mood 2.79 736
Theme 3.00 774

Feedback

CaptainKraft
28. Apr 2014 · 02:31 UTC
I had a lot of fun playing around with this game. The art style is awesome as well. Great job
Crefossus
28. Apr 2014 · 02:32 UTC
Wow I love the feeling of the horde chasing you!
IAmSpencer
28. Apr 2014 · 03:05 UTC
Really fun to play, love the art. Also it took me a while, but I laughed pretty hard when I noticed the flash :)
terraco
28. Apr 2014 · 03:23 UTC
Controls feel a bit slow, and the amount of rocks thrown at you incapacitates the monster almost instantly.

Other than that, it's fun!
seanographies
28. Apr 2014 · 03:25 UTC
I really like the visuals of the game!
FuzzyWuzzie
28. Apr 2014 · 03:54 UTC
Really cute graphics! Controls weren't quite as responsive as I would have liked though.
Sakuyan
28. Apr 2014 · 03:54 UTC
Really hard, but I really enjoy the concept of the game!
Joseph Miller
28. Apr 2014 · 03:56 UTC
Nice art, punching as the monster doesn't seem super helpful because you switch at random and so would rather just always have the speed boost? Nice implementation though.
Detective Pixel
28. Apr 2014 · 03:59 UTC
Great graphics. The controls were a little floaty for me. A fair game overall.
hanoth
28. Apr 2014 · 04:21 UTC
This is really neat! I love the angry mob.
dylanwolf
28. Apr 2014 · 04:28 UTC
This is a neat concept, and I really like the use of the theme. The difficulty's a little frustrating, as trying to both dodge rocks and punch enemies at the same time is tough, and makes me less likely to take advantage of the beast.
Lacaranian
28. Apr 2014 · 05:24 UTC
That mob... and always running out of energy so quickly. Really nice game!
primaerfunktion
28. Apr 2014 · 09:40 UTC
The idea is awesome. But a couple of more creatures with different abilitys would have been really nice. The game is really good anyways!
Doubstract
28. Apr 2014 · 15:20 UTC
I did it, it was easy. Cool concept and art.
Pietro Ferrantelli
28. Apr 2014 · 17:13 UTC
Neat ! Feelings are really good thanks to the nice gameplay and the perfect pixel art ! You did a really good job, congrats !
Reinkout
28. Apr 2014 · 19:42 UTC
Must have been the best looking game i have played today! Thanks for this.
ninjabit
28. Apr 2014 · 20:21 UTC
Love the art!
gikdew
28. Apr 2014 · 20:55 UTC
I love your pixel art style, really nice!
jotson
28. Apr 2014 · 22:34 UTC
Fun game, love the art, very difficult.
sugarbyte
29. Apr 2014 · 02:35 UTC
Cool! Love the art, and the mechanics are so smooth and intuitive. Agree with others that the controls could be more effective and precise, but maybe that's a tradeoff!
Thorig
29. Apr 2014 · 05:45 UTC
The art is fine, but the controls of the girl feel a bit slow. I liked the angry mob hunting the player.
Hypnohustla
29. Apr 2014 · 08:07 UTC
Really great character designs! Nice and simple little game :)
kbm
29. Apr 2014 · 15:49 UTC
Really cool, creative graphics and game idea. Could have used sound, but otherwise very well done!
sandbaydev
29. Apr 2014 · 19:12 UTC
Hah! Great concept. The art is awesome. With more things & variety, this might turn out to be a really cool mobile game.
ninjacharlie
29. Apr 2014 · 23:41 UTC
I had fun playing this. It was super difficult! I would have liked to have some audio, and If you draw the sprites with their z-ordering based on their Y-axis position, you won't get overlapping issues. Nice job :)
Dreii
30. Apr 2014 · 00:47 UTC
Good stuff! awesome graphics, really unique gameplay i had a similiar beast/person idea for the "you are your own worst enemy" theme :)
Garris
30. Apr 2014 · 04:34 UTC
Damn those rocks! Good game. It hooks you and makes you want to give it one more go.
GamerTaters
30. Apr 2014 · 06:53 UTC
I like the art style. Cool game.
Spierek
30. Apr 2014 · 09:03 UTC
The art is cool, but the game felt very unbalanced. The duration of the stun is too long, the energy replenishing system is not fun, and the game is more about luck (as in, "lucky not to get hit by a boulder") than about skill.
theholychicken
01. May 2014 · 01:59 UTC
"WIN!!" D:
That was quite hard! I wanted an end screen D:
Lots of fun and quirky art style. Great work!
Christina Antoinette Neofotistou
01. May 2014 · 05:36 UTC
ha! endless runner with a twist. Like!!! I'll play this some more :)
jtpup0
01. May 2014 · 10:29 UTC
Great concept, i really like the art style as well
SecondDimension
01. May 2014 · 15:35 UTC
It's not quite satisfying to control, but I think the idea is good and the way the crowd chases you works really well.
Really nice visual style, it just looks awesome.
GFM
01. May 2014 · 15:45 UTC
Nice use of the theme.
I really liked the idea, but felt the game was kinda unfair... It's too hard to stay close enough to punch people without being hit, but you can't stay far away enough (you'll spend all you stamina, sometime) ... If you could punch down the projectiles (even if this was really hard), I think the game would get fairer.
Yword
01. May 2014 · 15:57 UTC
Very interesting idea! Maybe making a platformer or action game based on this idea will be pretty cool.
fullmontis
01. May 2014 · 16:03 UTC
The concept is interesting but the gameplay needs some twieaking. Getting too close is too dangerous cause you will lose as soon as your turn into a girl. The only possible thing to do is run but you can't run that much so there isn't much you can do.

The graphics are lovely!
v_n_j
01. May 2014 · 16:03 UTC
At first I thought it was fun. But then I found that when you get too close to crowd you can clip one of runners and take him sliding with you, taking huge amount of damage =/ Maybe it's just me and no one else have trouble with this, but for me that bug (I believe it's a bug, and not intended) ruins the game completely.
neekobus
01. May 2014 · 16:31 UTC
Very interesting mecanics, nice transformation !

Some critics :
- It takes me some times to understand the rocks and the stunned state.
- When I exit the stunned state, sometimes a take another rock. And I die. It's frustating.
- You should add obstacles on the road.
- Maybe you should add a gauge for the transformation. And then you can add powerups to rise or lower the gauge.

Curious to see the evolution of the game !
Mase
01. May 2014 · 16:39 UTC
I like the idea & the art has potential but could be better.

The transformation sequence looks cool in your main screenshot but I didn't notice it much in the game... maybe it plays too quickly or something.

I think some corpses could really dress up the graphics... instead of destroyed enemies just blinking out of existence.

Also, the most effective tactic seemed to be moving from the top to the bottom and back repeatedly while holding down z the entire time... which didn't require a lot of finesse or focus.
D2FXRayG
01. May 2014 · 16:46 UTC
I like the idea and the transformation sprites but it's a little to simple for me
JimmyBoh
01. May 2014 · 16:51 UTC
I really like the art, and the gameplay is a great idea. It did seem like the girl's sprint was under-powered.
Jod
01. May 2014 · 18:49 UTC
Hurray, I made it! Super cool pixel-art, well done!

Who is throwing those things? :)
bombjack
01. May 2014 · 20:16 UTC
nice art.
BuKaneerz
01. May 2014 · 20:40 UTC
The concept is cool !
little hard to play.
The graphics are really nice (:
Ragzouken
01. May 2014 · 23:34 UTC
very nice sprites :)
InvisibleWonder
02. May 2014 · 02:40 UTC
I liked the art and the mechanic kept me playing. I wish the energy would regen slowly to indicate how it works. I wasn't sure if getting hit with a bullet was how that happened... for quite a while!
moonmagic
02. May 2014 · 04:59 UTC
An ocean of angry limbs and jaunty knees, it was a grand feeling swinging my Huge Arms and justifying my pursuit.
VictoryGarden
02. May 2014 · 05:33 UTC
This is fun! I love your character design and concept. It seems like the most important change to make is to either have the transformation not be random--which cuts down a little bit on the "uncontrollable transformation" feeling, which I generally think is cool and explains why the mob is chasing the girl--or, alternatively, to make the game more about managing whatever state you currently happen to be in. Rolling with the transformations, as it were.

That said, I probably played about 20 or more times before I got too frustrated, so good job. It's an addictive little piece.
GrooveMan
02. May 2014 · 18:44 UTC
The transformations, and the endlessly pursuing mobs are a nice touch~
xdegtyarev
02. May 2014 · 20:30 UTC
funny game!
Pixlexia
03. May 2014 · 15:51 UTC
Great game! Really love the pixel art.
cirolve
04. May 2014 · 02:40 UTC
Interesting game, to be honest! Nice play on the concept, and the gameplay is pretty fun.
orangepascal
05. May 2014 · 07:25 UTC
love the graphics! really nice
Raiyumi
06. May 2014 · 01:59 UTC
Not bad! Too bad there's no music or sound, but the graphics are nice. :)
mechabit
06. May 2014 · 02:51 UTC
I found the energy build up really slow. Would have been cool to be able to punch back the balls if you timed it correctly. Also would have been better to ave control over the transformation and have certain obstacles that only girl or monster form could get past like a long jump or a stone wall etc.
pinkmonkeyhead
06. May 2014 · 04:17 UTC
The idea was really amazing and original, but i think the execution was just good.
Maybe if you made possible to move on x-axis it would have a little more feeling of freedom
ChuiGum
06. May 2014 · 04:19 UTC
Love the graphics, innovative and fun!
Oye Beto
06. May 2014 · 04:38 UTC
Simple mechanic but it works.
Some times I wished I could transform whenever I wanted. If you keep the auto-transform (which is cool too), there should be some feedback or rhythmic indicator to know when the transformation is coming. AI polish would be nice too (like different behaviors).
Bekokstover
06. May 2014 · 07:23 UTC
A tough one, but great concept.
DragonXVI
06. May 2014 · 11:46 UTC
Win! Nifty little game! Love the way the crowd flocks together. Didn't seem to have a lot of run energy but the punching was good. Would be cool to have a bit of feedback on punching the crowd.
Katamori
06. May 2014 · 14:39 UTC
Nice one!
Jools64
06. May 2014 · 17:26 UTC
This is a really cool looking game with interesting gameplay. I really liked the idea of having two different forms with different play styles. It did however feel a little too hard or maybe I was just missing something. Either way, great work!
thaaks
06. May 2014 · 18:43 UTC
I liked the art style. Control is not as smooth as I would have preferred. Avoiding the cannons/balls is a tad too difficult. But nice little game and great idea!
GarethIW
06. May 2014 · 19:42 UTC
Nice idea, love the pixel style. Controls felt a little unresponsive for me, and I wasn't sure why the girl's boost seemed to cut out for no reason (not being hit by a rock)
zebi24
06. May 2014 · 23:16 UTC
Pretty fun and great pixel art. Nice job! :)
sP0CkEr2
07. May 2014 · 03:40 UTC
really nice game here - took a bit to get used to the mechanics but very good - nice job
Crooksister
07. May 2014 · 09:54 UTC
Awesome art :) I feel it needed more than the crowd throwing things at you... like obsticles :)
conormn
07. May 2014 · 23:12 UTC
Quite hard, but really liked the mechanic. Great style too!
Kerdelos
09. May 2014 · 11:35 UTC
The art is really awesome. But I find the game really difficult. I would have preferred to be able to switch whenever I want. Because here when you are the monster you can not attack people without being sure to get a rock in your face.
stvr
09. May 2014 · 18:18 UTC
I had a lot of fun with this one, but couldn't win! I would happily pay to see a game where this is the final level.
GeorgeBroussard
10. May 2014 · 12:38 UTC
Neat idea for a game. Would keep polishing it up. Could be a lot of fun.
csanyk
10. May 2014 · 19:40 UTC
No sound:( I liked the graphics.
ZYXer
10. May 2014 · 21:53 UTC
I like the graphics. It would be nice if there was a way to keep score, like how many seconds you survived, because it seems to me that it's quite impossible to beat the game.
edibletoaster
11. May 2014 · 03:16 UTC
Pretty cool
ThingoStudios
11. May 2014 · 15:55 UTC
This game has the same problem a lot of horde games do; the enemies all eventually move towards the same spot and make it too easy for you to eat them all in one go.

I loved the graphics in this game. Personally I would have allowed for horizontal movement on your part, but it's still fun without it.
klianc09
11. May 2014 · 16:12 UTC
Great pixelart. The game is pretty hard, would have liked to be able to move left and right for easier punching the enemies.
tomvert
11. May 2014 · 20:00 UTC
Love the art :)
2HitAdam
16. May 2014 · 16:43 UTC
Super cute graphics, I played the post-compo version and the look and music are great! Really interesting gameplay, bit easy though, I feel like you could go far if you expanded this design!
rincewind_cz
18. May 2014 · 10:18 UTC
Avoiding damage was hard or I guess that these types of games aren't exactly my cup of tea.. :-)
ErikU
20. May 2014 · 00:38 UTC
I like the concept. The strategy seemed optimal to me when running top to bottom as the girl, and then punching the center to get some breathing room as the monster. In any case, well done, especially with the art.