Cuteopia by Mekuri
Phew- This was in the final hour for sure!
I realized just as I was about to submit, that I forgot to scale text with screen size. This may cause problems reading the text ingame, so All the "Menu Screen" text will be posted below.
The monsters in the game come from the ocean this "Beneath The Surface". - I did plan to another monster that would come through the ground, but I did not have time to animated it, so I decided to leave it out.
This was my first time delving into AI, so the AI is extremely simple. Furthermore, this being the compo, I decided to create my own character controller. It might not be the best, but it's the first I've created fully by myself.
Music was done with a combination of cgMusic and Synthfont, and with a little help from Audacity.
The sound effects, few as they may be, was made by myself, by making sounds into the mic. Quite fun :P
Below are the ingame information in case the text is all messed up.
Thank you for reading and playing my game! :-)
Edit:
Fixed a "bug" that made you unable to go to fullscreen without skipping the instructions menu- Changed "any key" to "space bar" to fix this.
------------------------------------------------------
The Story!!! (Long version)
This is Cuteopia- Or some of it anyways. You have been chosen
as the "Cutie in Shining Armor"... Or well. It's not really that
shiny, but you look different than the others!
Cuteopia are being attacked by the devious "Baddies"... Well not
that devious, the AI programming is really lacking! But they can
kill you, and your fellow Cuteopians.
These nasties come from "Beneath the Surface" of the ocean.
There's also stories about some other baddies from under the ground,
but they didn't really make it into this version of the ga... the world!
So anyways- You have this shiny sword that is really awesome... Well it
will be soon enough. It needs time to charge up, but the good thing is
it gets better over time, so it'll get easier.
Oh right- You win, when your Sword is fully charged! That simple!
One last thing! You heal at the fountain in the middle. Pretty cool huh?
Good luck!
The SHORT Version
- You can kill stuff.
- Kill stuff that comes from water, with sword.
- Sword charges up over time- Like 5 - 10 mins or so.
- You win when Sword is charged up!
- Stand close to fountain in town to heal!
- Look on the other side of the screen for control information!
Controls
- Mouse to look around.
- Moving forward moves you in the direction the camera is facing.
- WASD or Arrow keys to move".
- Hold Shift to Run.
- LMB to swing your (soon to be) mighty sword.
- Your patience to bear with the unpolished controls (and AI).
I realized just as I was about to submit, that I forgot to scale text with screen size. This may cause problems reading the text ingame, so All the "Menu Screen" text will be posted below.
The monsters in the game come from the ocean this "Beneath The Surface". - I did plan to another monster that would come through the ground, but I did not have time to animated it, so I decided to leave it out.
This was my first time delving into AI, so the AI is extremely simple. Furthermore, this being the compo, I decided to create my own character controller. It might not be the best, but it's the first I've created fully by myself.
Music was done with a combination of cgMusic and Synthfont, and with a little help from Audacity.
The sound effects, few as they may be, was made by myself, by making sounds into the mic. Quite fun :P
Below are the ingame information in case the text is all messed up.
Thank you for reading and playing my game! :-)
Edit:
Fixed a "bug" that made you unable to go to fullscreen without skipping the instructions menu- Changed "any key" to "space bar" to fix this.
------------------------------------------------------
The Story!!! (Long version)
This is Cuteopia- Or some of it anyways. You have been chosen
as the "Cutie in Shining Armor"... Or well. It's not really that
shiny, but you look different than the others!
Cuteopia are being attacked by the devious "Baddies"... Well not
that devious, the AI programming is really lacking! But they can
kill you, and your fellow Cuteopians.
These nasties come from "Beneath the Surface" of the ocean.
There's also stories about some other baddies from under the ground,
but they didn't really make it into this version of the ga... the world!
So anyways- You have this shiny sword that is really awesome... Well it
will be soon enough. It needs time to charge up, but the good thing is
it gets better over time, so it'll get easier.
Oh right- You win, when your Sword is fully charged! That simple!
One last thing! You heal at the fountain in the middle. Pretty cool huh?
Good luck!
The SHORT Version
- You can kill stuff.
- Kill stuff that comes from water, with sword.
- Sword charges up over time- Like 5 - 10 mins or so.
- You win when Sword is charged up!
- Stand close to fountain in town to heal!
- Look on the other side of the screen for control information!
Controls
- Mouse to look around.
- Moving forward moves you in the direction the camera is facing.
- WASD or Arrow keys to move".
- Hold Shift to Run.
- LMB to swing your (soon to be) mighty sword.
- Your patience to bear with the unpolished controls (and AI).
Ratings
| Coolness | 75% | 2 |
| Overall | 3.05 | 693 |
| Audio | 3.32 | 223 |
| Fun | 2.88 | 680 |
| Graphics | 3.05 | 626 |
| Humor | 2.65 | 408 |
| Innovation | 2.54 | 948 |
| Mood | 2.74 | 777 |
| Theme | 2.21 | 1151 |
@Shivur: I did crank up the sensitivity a lot towards the end since I felt it was too slow. I might have cranked it up too much :-)
@Afal: I'm glad you had fun :-)
@Thinkster: I'm glad you think I got a lot done, that is also the reason I had to cut things out and things got a little hasty somewhere.
@pansapiens: For the reasons above I didn't get around to fixing the effect when monsters get hit- There is actually an animation for it, that you might see on rare ocasions, but the move or attack animation kinda ruins it, and I didn't have the time to sort it out.
About the story, I did want to tell a deeper story, but again, time got the best of me, so I hastily tried to make a short story, while attempting to be a bit humorous about it :P But I really like your ideas :D
I encountered a pretty nasty bug: the enviromnent didn't seem to load. Still, the alliies and enemies spawned, so I could basically play to get a feel for things. This is well done. Things look good (from screenshots and what i COULD see) and the controls are pretty nice.
I think that the sword feels 'far' from me, a little unnatural in that sense. Maybe you could make it bigger and bring it in and the mechanics of the swing would be more intuitive. The AI seems fine and the music, atmosphere and story are neat, especially for 48h.
Well done!
:P