Alien Depths by skiddings
Alien Depths
About:
You pilot a mining ship on an alien planet, you've come here to make your fortune mining for precious metals and the legendary unobtainium.
But is there danger in the alien depths?
(SPOILERS: no, I didn't get the chance to add any).
I didn't manage to add any goals or objectives.. so more of a sandbox than a game.
'Inspired' by the fantastic Super Motherload: http://supermotherload.com/
Seems to have frame rate issues at the moment, so sorry about that. I'm sure it can be optimized away.
You can fly around and mine and collect ores, but you can't drop them off.
Controls:
Enter on menus
WASD to fly.
Left mouse to fire your laser.
Right click to suck up ore.
Escape to go back to the menu
Debrief:
So much to do, so little time.
I spent ages at the start messing about trying to get the shadows and physics to play nice. Lots of silly mistakes wasted a lot of time, but in the end I've gotten the physics and shadows in to a state I'm very happy with. This took up pretty much all of Saturday and Sunday.
So the game part was mostly made on Monday!
I'm pretty happy with what's there. I was adding stuff at quite a pace right up to the deadline.
With a bit more time I would have been able to add ore drop off and scoring.
Ship upgrades would have followed.
With a lot more time I would have added aliens to fight, cave systems, some serious optimization.
Right now the map is randomly generated, but I would have liked to be able to design the level so it would be full of nasty surprises.
Tools and libraries:
Monogame
With:
Farseer Physics (and repurposed code from their samples)
Microsofts GameState management sample.
2D shadow and lighting engine heavily modified from: http://www.catalinzima.com/xna/samples/dynamic-2d-shadows/
Art made in Paint.Net
I've reused a lot of code and a library I've been building up from the previous Jams.
Credits:
Design, art and programming by Sam "Skiddings" Giddings.
Additional Art (home base, rocks) by
Thingus (rate his compo game here! - http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15715)
Rock and dirt textures:
http://seamless-pixels.blogspot.co.uk/
Sky texture:
http://borysses.deviantart.com/art/Sky-and-clouds-95483914
Menu's:
Microsoft (XNA game screen sample).
Source code:
I'm so sorry. Horrible jam code.
I have a slightly funky monogame setup so you might struggle to build it.
It will require visual studio 2010 and XNA framework.
FIX: fixed the position of the "Load" text post jam.
The original upload can be found here: https://dl.dropboxusercontent.com/u/63942996/AlienDepths.rar
About:
You pilot a mining ship on an alien planet, you've come here to make your fortune mining for precious metals and the legendary unobtainium.
But is there danger in the alien depths?
(SPOILERS: no, I didn't get the chance to add any).
I didn't manage to add any goals or objectives.. so more of a sandbox than a game.
'Inspired' by the fantastic Super Motherload: http://supermotherload.com/
Seems to have frame rate issues at the moment, so sorry about that. I'm sure it can be optimized away.
You can fly around and mine and collect ores, but you can't drop them off.
Controls:
Enter on menus
WASD to fly.
Left mouse to fire your laser.
Right click to suck up ore.
Escape to go back to the menu
Debrief:
So much to do, so little time.
I spent ages at the start messing about trying to get the shadows and physics to play nice. Lots of silly mistakes wasted a lot of time, but in the end I've gotten the physics and shadows in to a state I'm very happy with. This took up pretty much all of Saturday and Sunday.
So the game part was mostly made on Monday!
I'm pretty happy with what's there. I was adding stuff at quite a pace right up to the deadline.
With a bit more time I would have been able to add ore drop off and scoring.
Ship upgrades would have followed.
With a lot more time I would have added aliens to fight, cave systems, some serious optimization.
Right now the map is randomly generated, but I would have liked to be able to design the level so it would be full of nasty surprises.
Tools and libraries:
Monogame
With:
Farseer Physics (and repurposed code from their samples)
Microsofts GameState management sample.
2D shadow and lighting engine heavily modified from: http://www.catalinzima.com/xna/samples/dynamic-2d-shadows/
Art made in Paint.Net
I've reused a lot of code and a library I've been building up from the previous Jams.
Credits:
Design, art and programming by Sam "Skiddings" Giddings.
Additional Art (home base, rocks) by
Thingus (rate his compo game here! - http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15715)
Rock and dirt textures:
http://seamless-pixels.blogspot.co.uk/
Sky texture:
http://borysses.deviantart.com/art/Sky-and-clouds-95483914
Menu's:
Microsoft (XNA game screen sample).
Source code:
I'm so sorry. Horrible jam code.
I have a slightly funky monogame setup so you might struggle to build it.
It will require visual studio 2010 and XNA framework.
FIX: fixed the position of the "Load" text post jam.
The original upload can be found here: https://dl.dropboxusercontent.com/u/63942996/AlienDepths.rar
Only thing to mention: the shadows of the particels are too dark!