Dig'em by ren

[raw]
made by ren for LD29 (COMPO)
Movement - WASD
Dig - E

Digging makes holes in the ground that you can fall through to get to the next level. The lower levels are dark, unless you dig a lot at the top level to reveal light, or find a lightbulb.

The falling part doesn't map perfectly between floors so it's possible to fall outside of the walls on the next level. Sorry if that happens :x

Ratings

Coolness 39% 1718
Overall 3.22 508
Fun 2.87 691
Graphics 2.78 807
Innovation 4.04 55
Mood 2.42 1024
Theme 3.96 56

Feedback

Candyhandy
29. Apr 2014 路 05:49 UTC
The transitions feel a bit strange but otherwise awesome work.
Liens
29. Apr 2014 路 06:19 UTC
This concept is so cool. It got a bit hard if you didn't dig enough to be able to see but that's probably the point.
TheGrieve
29. Apr 2014 路 10:40 UTC
Confused at first but enjoyed it once I caught on, novel concept ++
blockbot
29. Apr 2014 路 22:59 UTC
Really cool concept, I did get stuck outside of one of the level's edges. http://cl.ly/image/3Z08140U0E2e
馃帳 ren
29. Apr 2014 路 23:27 UTC
oops, sorry about that. I did some last minute hacking to get that third floor to work right.

Thinking back on it, I probably should have put some notes on the mechanics of the game. Updated that :)
ruthiepee
30. Apr 2014 路 01:00 UTC
Uhhh... I fell into some grey space, and my character could move off the screen at that point (level 3). I guess you know that, though! I like the green glob's sprite, and the general concept!
haloflooder
30. Apr 2014 路 01:06 UTC
The game concept was confusing at first but I caught on after a little bit, I like the idea of the game but a bug I encountered was getting stuck outside of the map multiple times.
Sestren
30. Apr 2014 路 01:30 UTC
I really like the concept, although falling through was a bit unintuitive and I did occasionally fall seemingly outside the map. Neat idea that I would love to see polished and expanded upon.
馃帳 ren
30. Apr 2014 路 03:47 UTC
so i pushed some changes that should fix the falling outside the map. Also fixed an issue where the tiles for the walls don't always load. hope that's allowed :x
馃帳 ren
30. Apr 2014 路 03:48 UTC
also, thanks for the feedback so far everyone!
Ditto
30. Apr 2014 路 18:30 UTC
Really cool concept, and I really enjoy seeing things happen through the holes I makes, makes the game feel alive!^^
foolmoron
30. Apr 2014 路 18:30 UTC
Very cool concept
increpare
30. Apr 2014 路 18:32 UTC
oh wow. love the concept.
kristof
30. Apr 2014 路 18:40 UTC
Very good concept. The implementation could use some more work though. The collision box of the character is strange. Sometimes I fell down when I thought the character was still on solid ground. And sometimes I did not fall down when I wanted to do so. But I see a lot of potential here. Very innovative.
thx4nothing
30. Apr 2014 路 18:52 UTC
I like the mechanics of the game!
psychonull
08. May 2014 路 04:34 UTC
Cool mechanics! They need some refinement, but I see a lot of potential.
minibutmany
13. May 2014 路 01:11 UTC
Very well polished on going down a layer. Excellent work!
Jason Lay
13. May 2014 路 01:34 UTC
Woah! This idea is awesome!
SnoringFrog
14. May 2014 路 04:23 UTC
Initially I felt like I kept getting reset to the beginning for no apparent reason. Then I finally noticed the health bar and realized some of the tiles were lava. Once I got the hang of that, I found this to be a pretty interesting idea. I managed to only fall outside of the levels once.