Upside Down by simon02
In this (super short) 2D platformer something strange has happened with the world. Jumping is impossible because of some weird kind of gravity. Instead you can switch surface - making you appear on the other side of whatever material you are standing on.
This is my first actualy game and I really liked the experience. I did not have much time this weekend (I really didn't expect to hand anything in actually), so music, sound and pretty graphics are all missing. There really only is some kind of game play and mechanic idea worked out with still lots of room for expansion and improvements.
I hope it gives you just a couple minutes of pleasure :-)
Stack: libgdx + photoshop
This is my first actualy game and I really liked the experience. I did not have much time this weekend (I really didn't expect to hand anything in actually), so music, sound and pretty graphics are all missing. There really only is some kind of game play and mechanic idea worked out with still lots of room for expansion and improvements.
I hope it gives you just a couple minutes of pleasure :-)
Stack: libgdx + photoshop
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 2.79 | 603 |
| Audio(Jam) | 1.40 | 674 |
| Fun(Jam) | 2.64 | 553 |
| Graphics(Jam) | 2.33 | 693 |
| Humor(Jam) | 2.19 | 515 |
| Innovation(Jam) | 3.46 | 168 |
| Mood(Jam) | 2.29 | 683 |
| Theme(Jam) | 3.00 | 444 |
I hope you'll work to make graphics and the physic better !
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/553733341/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:85)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:79)
at com.octoforce.games.ld29.Main.main(Main.java:14)
... 5 more
Sounds like you forgot to package the LWJGL natives for OS X? ;)