Quantum Tunnelling by gigitrix
NOTE: Built on Chrome. May work on other browsers, but it might perform slower/look uglier!
Firefox - confirmed ugly and tanks FPS!
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Use WASD/Arrows to move, and mine blocks of resources.
E = Stockpile resources in Portals
Q = Buy upgrades with stockpile from Portals
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Quantum Tunnelling! The asteroid miners of the future have had one too many accidents with mining lasers and space dust. So they've come up with a far more sensible option - using the power of quantum to teleport non risk-averse employees into the asteroids themselves!
Are you a bad enough dude to harness the power of this technology and burrow to the core? Or will an unfueled craft become stranded on the asteroid itself...?
Firefox - confirmed ugly and tanks FPS!
==================================
Use WASD/Arrows to move, and mine blocks of resources.
E = Stockpile resources in Portals
Q = Buy upgrades with stockpile from Portals
==================================
Quantum Tunnelling! The asteroid miners of the future have had one too many accidents with mining lasers and space dust. So they've come up with a far more sensible option - using the power of quantum to teleport non risk-averse employees into the asteroids themselves!
Are you a bad enough dude to harness the power of this technology and burrow to the core? Or will an unfueled craft become stranded on the asteroid itself...?
| HTML5 (Chrome preferred) | http://www.tobypinder.com/ld29 |
| Source | https://github.com/tobypinder/tobypinder/tree/master/app/views/ld29 |
| Windows | http://www.tobypinder.com/ld29 |
| Mac | http://www.tobypinder.com/ld29 |
| Linux | http://www.tobypinder.com/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4783 |
Ratings
| Coolness | 86% | 2 |
| Overall | 3.31 | 425 |
| Audio | 1.46 | 1033 |
| Fun | 3.20 | 401 |
| Graphics | 3.16 | 566 |
| Humor | 1.94 | 901 |
| Innovation | 3.16 | 482 |
| Mood | 2.98 | 566 |
| Theme | 3.47 | 364 |
Please optimize it and I'd even pay for an extended version.
1) The game was developed and tested with only Chrome. Firefox and IE may work, but it makes sense that they are suboptimal as I haven't played around with them yet :)
2) The game loads (not rendering but loads) the entire map, which is a good chunk of RAM. I've noticed a few slight pauses as the world loads in in this way, and I imagine that it's worse on lower performance machines. For me it stabilises after the first ~300ms spike
If I develop this further I'll make the world stream in "chunks" which should help alleviate this :)
I would also slap together a sandbox mode for those who just want to get deeper and accumulate score without worrying about lose conditions ;)
It's interesting that people like the art - I realized pretty late on that I could roll with it as "minimalist" - apparently my programmer art seems to work for some people :)
Looks decent and controls well. Good job.
Failstate definitely adds challenge to the whole game. I think it would be useful to have some sort of goal or achievements as well.
Didn't get the health thing as there are no enemies in the game (would have been nice though).
Jerky camera motion makes me feel a bit sick. And FPS starts to dip on lower levels. Some sort of audio is never a bad thing to do.
Great game nevertheless!
I think the progression is a fair bit too slow. I really could've done with more drill speed and/or more of those drill speed upgrades. Is there an end to the game?
The graphics are simple, but servicable and everything was easily recognizable. I would've loved to have sound effects to make the drilling get a bit more tangible feel to it.
All in all, a pretty interesting game, especially with the random generation - in 48 hours. Good job!
There is a finite "bedrock" at the bottom (1000 tiles deep!) but that wasn't the point, I should have added "depth" to the death screen really.
Fuel is a bit of a problem - realistically I should have seeded a bit more. Apparently people like my "programmer art" minimalism but I wanted to throw particles in there, and I agree on sounds/music.
More drill speed and engine speed would have helped you but that's luck of the draw I guess! If I develop it further the portals would be less frequent, but present multiple "choices" of upgrades, similar to an Item Shop in a "Roguelite" like Binding of Isaac or Paranautical Activity.
There also needs to be more failure states than just boring "your time runs out". I have ideas...
Thanks for the detailed review and helpful feedback, and I'm glad you enjoyed it!
Health was for fall damage. I had planned to add things like Lava and gas pockets but I ran out of time. I'm not sure what I'd do going forward if I take it further but I might try something other than these - they are pretty much similar to motherload and I'd rather do something interesting instead if I can.
FPS I'll look into. I know how I can make the game much more efficient, which may improve FPS, or it may be something else...
Cool concept and mechanic though, wish I had gotten low enough to find the hidden dew :P
I wish there was more to do besides collect resources and not run out of fuel.