Carry the one by goerp
EDIT: I've added a post compo version. The 'Story' part of the game is the same as the compo one, but there are some fixes for the slowness and unresponsiveness.
I have also added a random level part. You can play random puzzles where you also can get hints.
My first ever puzzle game.
You start with the '1' and you have to figure out how to get to the end.
Controls:
LEFT RIGHT = move,
UP = stand on toes
DOWN = stand normal, when standing on toes
and CTRL for action
I think the game is easy enough to understand how it works but can be tricky to finish, so you can find hints at
http://blog.goerp.nl/?p=300
I ran out of time so there are only 5 levels and 3 of them mostly as an introduction.
So be prepared: the last two are pretty tricky.
But try to get to the end, I think you will like it!
I had some trouble with my site so no web link yet, sorry.
Credits:
I wrote all of the code except the generating of the backgrounds (from flashandmath.com).
Music made by me, but a while ago.
Some sound effects were public domain, but mostly made by me.
Font: Viner Hand ITC, Copyright (c) International Typeface Corporation 1996. I think I'm allright to use it this way, but information on the internet is not always trustworthy.
I have also added a random level part. You can play random puzzles where you also can get hints.
My first ever puzzle game.
You start with the '1' and you have to figure out how to get to the end.
Controls:
LEFT RIGHT = move,
UP = stand on toes
DOWN = stand normal, when standing on toes
and CTRL for action
I think the game is easy enough to understand how it works but can be tricky to finish, so you can find hints at
http://blog.goerp.nl/?p=300
I ran out of time so there are only 5 levels and 3 of them mostly as an introduction.
So be prepared: the last two are pretty tricky.
But try to get to the end, I think you will like it!
I had some trouble with my site so no web link yet, sorry.
Credits:
I wrote all of the code except the generating of the backgrounds (from flashandmath.com).
Music made by me, but a while ago.
Some sound effects were public domain, but mostly made by me.
Font: Viner Hand ITC, Copyright (c) International Typeface Corporation 1996. I think I'm allright to use it this way, but information on the internet is not always trustworthy.
| All OS (swf) | http://flash.goerp.nl/ld/ld28/Youonlyhaveone.swf |
| web | http://flash.goerp.nl/ld/ld28/ |
| faster version (post compo) | http://flash.goerp.nl/ld/ld28/carrytheonefast.swf |
| Hints | http://blog.goerp.nl/?p=300 |
| Source | https://dl.dropboxusercontent.com/u/18750716/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14225 |
Ratings
| Coolness | 99% | 2 |
| Overall(Jam) | 3.16 | 229 |
| Audio(Jam) | 2.48 | 366 |
| Fun(Jam) | 2.80 | 288 |
| Graphics(Jam) | 2.54 | 437 |
| Humor(Jam) | 1.92 | 385 |
| Innovation(Jam) | 3.95 | 11 |
| Mood(Jam) | 2.96 | 235 |
| Theme(Jam) | 3.26 | 125 |
Continue workin
Feedback: movement feels a bit sluggish.
The problem lies in my home-made collision detection. I think that it would be wiser just to do a complete overhaul of that than just try to fiddle with the way it now is.
So until I have a post compo version people have to put up with it (and it isn't that bad is it?).
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28854
Not quiiiite what I was intending for when it's finished but I like your concept too :)
(I think the walking animation is broken, even in the post compo version. It doesn't cycle completely.)
For one thing, I can see moving works by the key's operative system repeat rate, which is kinda funny, and also a nightmare for people who have an insanely high repeat rate (looking at J).
It took a bit to realize how to get through the first level with a blackboard, as the tilde really threw me off; it should just be a dash instead, and that way I'd get right away it was a minus.
Still, the worst problem was on level 4, that's just too tall for my screen to display. Once I teleported to the bottom, I couldn't see myself.
Other than that, the mood is very puzzle-game-like, and I'm sure it could've been a real brain twister for the math enthusiasts out there, if it had more rooms.
Finally, pressing R to restart would've been nice.
Walking around didn't really add anything to the game, especially with how slow it was - I think it would've worked just as well (maybe even better) if you instead just show the player a few blackboards, the intended result and the starting number and let them figure out where to put their number without having to move a character around. So if you were to develop this further, my advice in short is to either develop the "platforming" segments to be more interesting by themselves, or to just completely embrace the puzzle aspect and do away with the platform stuff.
It wasn't the most fun I've had with a game this LD, but it's probably one of the more innovative and surprising takes on the theme and that counts for a whole lot :)
I really like the idea! To be honest, though I am studying math, I wouldn't dare to submit a math game :D The reason is, that I wasn't in the mood to twist my brain aroung level 4. My knowledge about problem complexity told me not to begin the try-and-error-procedure :D On the other hand, hint #9 reignited my ambition and I figured out the rest of that level and the last one. I would suggest, that you should add a very simple level between 3 and 4, that teaches the player, that he does not need to use all the blackboards. That may prevent some frustration on level 4... or it will show more of the complexity :D
Besides that, I like the protagonist! The game was really fun after I brought myself to do the mental work ;)
Great work! Keep it on :)
I would love to see a few more intermediate levels between the three "introductory" levels and the last two "real" levels, but I really liked the game as a whole!