They are Missing by Greytyphoon
This is a text-based game in Vanilla JS, made to have some kind of horror ambience to it, but becoming more and more focused on exploration as the player progresses.
The original idea came from the shapeshift theme: what if it was the game that was shifting around you? The level shifts in reaction to the player, but there is essentially no way to know what causes what. I hoped that created a tension, fitting in the horror theme.
The level is mostly randomly generated: doors and passages will close differently each time. It's important to know, though, that there is NO randomness once you have entered the mansion: everything is calculated, and you technically have control over everything, even though you don't know how.
Tell me if you liked it, tell me if you liked the ambience, or thought it was cliché and couldn't get in the mood.
The original idea came from the shapeshift theme: what if it was the game that was shifting around you? The level shifts in reaction to the player, but there is essentially no way to know what causes what. I hoped that created a tension, fitting in the horror theme.
The level is mostly randomly generated: doors and passages will close differently each time. It's important to know, though, that there is NO randomness once you have entered the mansion: everything is calculated, and you technically have control over everything, even though you don't know how.
Tell me if you liked it, tell me if you liked the ambience, or thought it was cliché and couldn't get in the mood.
Ratings
| Coolness | 14% | 2155 |
| Overall | 3.06 | 591 |
| Fun | 2.50 | 836 |
| Innovation | 3.00 | 527 |
| Mood | 3.69 | 86 |
| Theme | 3.06 | 658 |
I didn't finish because it was fairly difficult to tell what was happening in the story and what the clues I picked up even meant.
The ambience is good though and the random generation is certainly interesting.
I do think the text could fade in a bit faster, as mentioned by others.
Love text adventures and this was a good bit of fun to go through.
It would be really cool to expand this, to have multiple endings and actually tie the hints into the game play more.
However, all options were always Go North, South, East or West. I like the idea of a random generated story, though. I think it would work better if you could see a small map that only shows where you have been, that way you can keep the random, but game would be clearer.
Good job