Sonnet 49 by 65C816

[raw]
made by 65C816 for LD27 (COMPO)
Something between exploration and game to illustrate the william shakespear's poem "sonnet 49" which talk about elapsing time.

ps: Currently it's not finished, I don't have time to finish it today (because I cannot work on it), I finish a version with sound and interactions bugs fixed as soon as possible.

Ratings

Coolness 40% 1404
Overall 2.44 1057
Fun 1.73 1172
Graphics 2.88 556
Innovation 3.00 521
Mood 2.67 602
Theme 2.43 1064

Feedback

devwil
26. Aug 2013 · 03:49 UTC
Inspired by Jason Rohrer's Passage? :)

This is interesting!
Tainted_Code
28. Aug 2013 · 21:49 UTC
Ooh, that was pretty interesting.
NiceAlexanderAS
28. Aug 2013 · 21:52 UTC
I don't know if is a problem with my browser but when i die i need to wait a lot time to show a message D: .... but anyways good job :D i like the concept of the game! looks interesting.
larb
28. Aug 2013 · 21:52 UTC
The death screen takes a really long time to display. Not sure what I'm doing.
zlowrance
28. Aug 2013 · 21:53 UTC
Really like the visuals and the passages were cool but they took an excruciatingly long time to fade in! Other than that though I liked it
angrygeometry
28. Aug 2013 · 21:56 UTC
i had slow text too, but the game itself was interesting enough.
Pinktreeleaf
28. Aug 2013 · 21:58 UTC
throw up a link to the finish version when your done :D
udo
28. Aug 2013 · 22:00 UTC
Holy pixels, batman! That was interesting. However, I couldn't quite figure out what I'm supposed to do there. I'd say it's worth expanding this into a full game.
Dark Acre Jack
28. Aug 2013 · 22:08 UTC
I love the aesthetic, reminds me a bit of Rohrer's "Passage".
Would definitely benefit from some player introduction to controls & the death timeout is far too slow for my liking.
🎤 65C816
30. Aug 2013 · 15:30 UTC
Sorry, I currently have many problems, I'll make a free bug version as soon as possible. But thank you very much for your encouragements.
blay09
31. Aug 2013 · 12:28 UTC
The graphic effects were nice and I liked the gameover screen apart from the extremely long fade-in. However, I had no idea what I was supposed to do. I just kept dieing when walking around.
withoutpillow
31. Aug 2013 · 12:36 UTC
definitely remind me of rohrer's passage. it's a very interesting game, but i would like to be able to read trough the text two times before it dissolves (which is a fantastic thing for it to do actually; when time go by the world some into existence but then then disappear again, with the flow of time).

good use of the poem, but as i said, i would like to read it through and at least get a glimpse of what it's about, so i can contemplate on this when i play the next segment.
Andresh
15. Sep 2013 · 01:59 UTC
Didn't quite understood what I was supposed to do, liked the art style.