(48Mins) Can You Count To... by nixeldev

[raw]
made by nixeldev for LD27 (JAM)
I love competing in Ludum Dare and have done 4 compos previously. However this time I just didn't have the weekend free to spend on it so I hadn't planned on entering. But when I checked the theme I was happy to see it was "10 Seconds" as it gave me an idea, if I can't dedicate 48 hours to the Jam, can I afford 48 minutes?

So that's what I did, 48 minutes from blank game-engine project to completed game.

I used Haxe NME and my own pre-existing game tools (screen flow, maths and text helpers and so on).

It has entirely text-based visuals and is super rough around the edges of course :p

Please play it and let me know what you think :)

P.s I'm on twitter @nixeldev :p

Ratings

Coolness 48% 1156
Overall(Jam) 2.69 472
Fun(Jam) 2.35 503
Graphics(Jam) 1.88 589
Humor(Jam) 2.00 387
Innovation(Jam) 2.94 312
Mood(Jam) 2.14 518
Theme(Jam) 3.41 150

Feedback

anachron
25. Aug 2013 · 02:26 UTC
Excellent concept and cool clean implementation. +1
7heSAMA
25. Aug 2013 · 02:51 UTC
Interesting idea! It's not the most fun but it's pretty good for 48 minutes. I think the biggest problem is the randomly-generated numbers, it's much easier to be accurate in a lower scale.
shockedfrog
26. Aug 2013 · 02:57 UTC
I like the simplicity of it, though some greater variation between levels or some kind of endgame/high scores would have been nice. Great job for a 48 minute game, though. :)
zn01wr
28. Aug 2013 · 06:15 UTC
Good job for 48 minutes.
folmerkelly
28. Aug 2013 · 10:03 UTC
Aw man I like this! So simple but well implemented and easy to get into.
proc
28. Aug 2013 · 20:34 UTC
Nice font. Got me counting and I did get better which is nice. Simple but sweet.
zatyka
28. Aug 2013 · 22:04 UTC
Nice 48 minute game. I liked it.
anmorales
28. Aug 2013 · 23:42 UTC
Nice game, 48 minutes? :P that's pretty nice!
namrog84
29. Aug 2013 · 07:46 UTC
most of the first 5 rounds, i was 1-2 full seconds off.
Last round, I had 0.23 seconds left and Im like HAH I can't do that!

then BAM! I made it with .02 seconds remaining now!!
made it to round 6.
interesting simple game
should have entered into the compo!
theholychicken
29. Aug 2013 · 08:34 UTC
Great idea for a 48 minute game! The short development time didn't detract from the fun at all!
MinionStudios
29. Aug 2013 · 14:57 UTC
Nice! 48 minutes? that's a great game for 48 minutes!
Ninquo
29. Aug 2013 · 19:26 UTC
interesting idea, I made it to round 16 ;)
Per
29. Aug 2013 · 19:29 UTC
I liked this game a lot :)
Simple and addictive, and suitable for multiplayer as well if you want to develop it further. Give it another 10-12 minutes or so ;)
Entity2D
29. Aug 2013 · 19:31 UTC
I got to round 38. Great work for 48 minutes!
voltorben
29. Aug 2013 · 20:09 UTC
I can honestly say that i've learnt to count seconds better! Sucked in the start, but became pretty precise towards the end.
Considering you only used 48 mins, this is an fantastic entry.
So simple, yet good fun.
Jupiter_Hadley
01. Sep 2013 · 04:00 UTC
Great game for 48m. It gets the job done! I featured it in my Ludum Dare 27 compilation series if you'd like to check it out :) http://www.youtube.com/watch?v=biBzDWmV3kc
Sascha
04. Sep 2013 · 22:31 UTC
Ha, ingenious and clean implementation of a very small game!
lucidlarva
05. Sep 2013 · 20:03 UTC
Nice use of the theme. 10 second limit, but not in an immediate way.