10 Seconds is a Game Changer! by JellyMan64

[raw]
made by JellyMan64 for LD27 (COMPO)
Here it is, my first Ludum Dare game. I hope you guys enjoy. I worked my butt off.

Point of game:

As you all know the theme is 10 seconds, so I made it so that every 10 seconds, some core part of the game would be changed. That's how 10 seconds can be a game changer. The goal of the game is to get the highest score possible. You can post your score in the comments below

Controls:

WASD: Movement Keys.
R: Reload
Left_Click: Fire
Right_Click: Aim.
(Simple Enough)

Ratings

Coolness 54% 3
Overall 2.63 943
Audio 2.00 807
Fun 2.42 948
Graphics 2.68 687
Humor 1.81 811
Innovation 2.23 1027
Mood 2.30 872
Theme 2.55 1016

Feedback

Omnus
26. Aug 2013 路 15:39 UTC
It was kinda cool having the enemies walk through walls, I never knew when they'd show up. I eventually ran out of ammo, but I had fun shooting little sphere-men!
馃帳 JellyMan64
26. Aug 2013 路 22:43 UTC
Actually, its set to randomize ammo amount every 10 seconds. Once you reload after the 10 seconds it's different. It's possible the variable of bullets could have been set to 0. Just know to wait and constantly reload with R.
Jellycakes
27. Aug 2013 路 02:46 UTC
Was a pretty adventurous idea to fit 10 seconds. Where literally anything can change every 10 seconds. Leaves the mind asking "What just changed" whenever the timer hits zero. Nice job on this, glad it worked in the end.
Stryphe
27. Aug 2013 路 04:18 UTC
Nice job!
jay griffin
27. Aug 2013 路 04:19 UTC
Cool stuff. The little sphere guys remind me a bit of the characters from Ecstatica. Congrats on making it through your first LD btw!
supersammy7000
27. Aug 2013 路 04:24 UTC
This is a Good shooter really good job for 48 hours.
Travis Irby
27. Aug 2013 路 04:31 UTC
Fun game, nice graphics and controls! Good work :)
zlowrance
27. Aug 2013 路 14:18 UTC
Was an interesting idea but the gameplay was clunky and I saw a few issues with the level. Were the enemies meant to be able to clip through walls?
ShellfishGames
27. Aug 2013 路 14:18 UTC
Nice to see an FPS on here. :)
superfoonly
27. Aug 2013 路 14:20 UTC
It would be cool if the game told you what changed. I got swarmed after a couple minutes and couldn't move anymore. Nicely done
馃帳 JellyMan64
27. Aug 2013 路 14:23 UTC
I gave the enemy's no-clip so they could surprise you.
ZeppelinCaptain
27. Aug 2013 路 14:29 UTC
I like the idea of the game changing every seconds, but I never really noticed anything changing other than my ammo...
But good job anyways.
馃帳 JellyMan64
27. Aug 2013 路 14:31 UTC
The time between each spawn of enemys changed.
kristof
27. Aug 2013 路 18:14 UTC
I only saw a black screen, then my mac completely froze and I had to force a restart :-/
Canobie
27. Aug 2013 路 18:15 UTC
It's clear that you put a lot of time into making this. Good job!
DaVince
27. Aug 2013 路 18:16 UTC
For a moment I thought this was going to be a Sega 32x game. :P </obscureconsolereference>

I like the concept of this! Didn't see much of a noticeable difference throughout the game, however. Maybe I should try to get further.

But the thing is, the controls were very sensitive and somewhat buggy (kept trailing to the right, though this might be a Unity bug with Wine in Linux...); that detracted from the experience so I couldn't really get far.
馃帳 JellyMan64
27. Aug 2013 路 23:44 UTC
All bugs have been noted and are being worked on. Sorry for freezing your computer kristof!
Kragnir
28. Aug 2013 路 00:12 UTC
The concept seems interesting I did not notice any difference while playing though.
namrog84
29. Aug 2013 路 07:41 UTC
Good first attempt at this!

fun game, good gun, could use a little more polish and it could have been so much better
Brejlounek
01. Sep 2013 路 22:50 UTC
Hmmm, I barely noticed my ammo change. Thought gravity or something like that will be altered, hmm. Enemies vere surprising, I would maybe add some red screen or sound or something to aler player he is being hurt by spheremen. :)
Jupiter_Hadley
07. Sep 2013 路 12:39 UTC
Enemies went through the wall was my only complaint. Great job I featured it in my LD27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=3GXNOecUq9c