Aliens and such by Waynetron
Missile Command meets Tetris.
The game has two alternating phases. The puzzle phase and the alien blasting phase. Each lasts 10 seconds at a time.
** Puzzle phase **
Join 4 or more of the same coloured squares to increase your alien blasting potential (any direction, as long as they touch).
Pink: Shield
Yellow: Blast radius
Green: Missile speed
Black: Nothing
** Alien blasting phase **
The key thing to know here is that a direct hit will not hurt an alien. Your missiles will fire to wherever you click (only 3 can be active at a time) and detonate when reaching their target. Any aliens caught in the shockwave of the explosion will be killed.
Protip:
The white aliens will always drop a block
Post Compo version includes some bug fixes and a skip button on the puzzle phase.
The game has two alternating phases. The puzzle phase and the alien blasting phase. Each lasts 10 seconds at a time.
** Puzzle phase **
Join 4 or more of the same coloured squares to increase your alien blasting potential (any direction, as long as they touch).
Pink: Shield
Yellow: Blast radius
Green: Missile speed
Black: Nothing
** Alien blasting phase **
The key thing to know here is that a direct hit will not hurt an alien. Your missiles will fire to wherever you click (only 3 can be active at a time) and detonate when reaching their target. Any aliens caught in the shockwave of the explosion will be killed.
Protip:
The white aliens will always drop a block
Post Compo version includes some bug fixes and a skip button on the puzzle phase.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.43 | 224 |
| Audio | 2.26 | 701 |
| Fun | 3.20 | 336 |
| Graphics | 3.71 | 145 |
| Humor | 1.79 | 829 |
| Innovation | 3.66 | 132 |
| Mood | 2.44 | 789 |
| Theme | 2.97 | 730 |
warning, You don't have embed your Font
But 10 seconds in customizer is awful for me. It's interesting for some people but I don't like it. I don't like timer in puzzles at all =(
Good job anyway!
The art is nice and clean, and the concept is great. I actually spent quite a bit of time playing :3
It took me ages to realise that where you click is where the bullet explodes, and that the bullets passing through an enemy does nothing. I found this really unusual and difficult at first, but felt I was getting better the more I played - which was really satisfying.
The thing I'm not so keen on is the timer during the puzzle. When you do have pieces it doesn't seem enough time, and when you don't it's annoying having to wait.
The game also got stuck for me on level 9 with 2 seconds left - enemies kept falling without damaging the shield, and the timer was stuck.
Bonus points for the name :)
I've also added a Post Comp version with some bug fixes and a skip button on the puzzle phase (Can be frustrating waiting 10 seconds if you don't find any new blocks).