Korn Land by GigaBass
THE GAME IS DONE IN JAVA! DON'T NEED WINDOWS TO PLAY IT! :)
--------- HOW TO PLAY ----------
UNZIP IT TO A FOLDER, DON'T PLAY OFF THE RAR OR IT'LL THROW AN ERROR!
OPEN GDXFKAX.RAR!
-------TOOLS------------
Sounds done on the mic + Audacity.
Graphics all done by pixel, Paint.
Netbeans + LibGDX.
------ COMMENTARY-------
Very, very, very unfinished. I only started about 20 hours after the compo had started, because I had no ideas. When I did start, 95% of the time was spent drawing the corn, carrots, and the rest of the art. I'd say, total, not even 20% of my total work time was on coding!
Was aiming to be a fun bullethell, in which each wave was actually planned, not randomized, with several fun mechanics around the 10 seconds... included googly eyes and the corn, with a huge laser. I had planned a boss that would had some trick to beat, too.
That big popcorn field to the right was supposed to be an interface showing stuff like Lives, current ammo, etc... oh well.
Very sad I didn't do half what I intended to, but at least I submitted it :)
--------- HOW TO PLAY ----------
The gist of the game as it is: You need only to survive the waves. Move with the arrow keys.
To help lessen your chance of dying, you can shoot popcorn with C to destroy enemy bullets alone, not the enemies themselves.
The waves last 10 seconds, followed by 10 second breaks!
You also only get to die 10 times before you lose*
(You can press F1 to toggle hitboxes if you're curious. Corn's hitbox is that way on purpose)
--------- HOW TO PLAY ----------
UNZIP IT TO A FOLDER, DON'T PLAY OFF THE RAR OR IT'LL THROW AN ERROR!
OPEN GDXFKAX.RAR!
-------TOOLS------------
Sounds done on the mic + Audacity.
Graphics all done by pixel, Paint.
Netbeans + LibGDX.
------ COMMENTARY-------
Very, very, very unfinished. I only started about 20 hours after the compo had started, because I had no ideas. When I did start, 95% of the time was spent drawing the corn, carrots, and the rest of the art. I'd say, total, not even 20% of my total work time was on coding!
Was aiming to be a fun bullethell, in which each wave was actually planned, not randomized, with several fun mechanics around the 10 seconds... included googly eyes and the corn, with a huge laser. I had planned a boss that would had some trick to beat, too.
That big popcorn field to the right was supposed to be an interface showing stuff like Lives, current ammo, etc... oh well.
Very sad I didn't do half what I intended to, but at least I submitted it :)
--------- HOW TO PLAY ----------
The gist of the game as it is: You need only to survive the waves. Move with the arrow keys.
To help lessen your chance of dying, you can shoot popcorn with C to destroy enemy bullets alone, not the enemies themselves.
The waves last 10 seconds, followed by 10 second breaks!
You also only get to die 10 times before you lose*
(You can press F1 to toggle hitboxes if you're curious. Corn's hitbox is that way on purpose)
| Windows(Java) | http://www.fileswap.com/dl/DLmJnUyeiP/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27097 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 2.27 | 587 |
| Audio(Jam) | 2.44 | 406 |
| Fun(Jam) | 2.23 | 533 |
| Graphics(Jam) | 2.86 | 400 |
| Humor(Jam) | 3.22 | 102 |
| Innovation(Jam) | 1.93 | 591 |
| Mood(Jam) | 2.47 | 439 |
| Theme(Jam) | 2.41 | 538 |
I know you didn't have a lot of time to make the game, but it's annoying to respawn and have the carrots instantly kill you. It goes with the theme but doesn't do anything really interesting with it. This would be fine if the gameplay was a bit better. :P
Hopefully you'll be able to finish your entry properly next time! :)
(Also, I liked the detail of the corn actually rotating when you move sideways... :p)
This was a fun game but a little to difficult. A nicer curve would have made things better.
I really liked the graphics, they where really neat. I especially loved the wave text made out of corn.
Great job! Very impressive for the time that you spent on it.
The KFC bucket is funny.
Was supposed to have slots for interface.
http://pastebin.com/Gf25f0Ln
No idea how to fix that Pixel, issues with your java version or such.
Yeah Diptoman, they were supposed to be planned individually, but it ended up being a spawnRandom() for each and every wave. No time :( (and bad management of the time I had)
I know it's written somewhere that you do have 10 lives, I just missed a counter for that. The corn-artwork is great, and the way the corn recieves an impulse to the direction you fly(?) atm gives a nice feeling of the actual motion of your character. Also, thumbs up for the hitbox-debugmode-thing, made it much easier to understand the game =)
Long live the potato king!