The Bodyless Magician by Tripl3m
Here is my game preview (more a concept than a playable game) for my first LD. I wasn't really prepared for this, but decided to create something notheless
It is a runner game, and the player needs to be quick and shift between his elemental forms to survive.
I am sorry about the ground, I did the mistake to build the last minute, and it broke the mesh renderer :'(. And it's too late for me to fix it.
Nonetheless you can try this demo. I hope you'll like the shape concept of this game.
Have fun :)
It is a runner game, and the player needs to be quick and shift between his elemental forms to survive.
I am sorry about the ground, I did the mistake to build the last minute, and it broke the mesh renderer :'(. And it's too late for me to fix it.
Nonetheless you can try this demo. I hope you'll like the shape concept of this game.
Have fun :)
| Windows | https://tripl3m.itch.io/ld35-bodyless-magician |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90187 |
Ratings
| Coolness | 20% | 2061 |
| Overall | 2.80 | 785 |
| Theme | 2.73 | 801 |
Yeah, I know what you mean StrayCat, I threw the level at the last minute just to show some basic gameplay ideas. I would have created a much easier first level to get use to the control.
Anyway, I think maybe the reason switching is hard is because you have to use the mouse, instead of, say, the spacebar. If 'activate' was another key then coordination becomes a little easier. Or how about this: pushing the same key twice doesn't do anything right now does it? Maybe you could make it so that the second press is the activation.
Concerning the control you are absolutely right. I didn't think about pressing the key twice, that a really nice suggestion. But then, I do like when both hand work together, maybe place two actions at the opposite side ?
Thank you for your feedback.