QuickWar by XtremePrime

[raw]
made by XtremePrime for LD27 (COMPO)


Controls:
R - Reload (WARNING: Reloading dismisses any ammo you have in current clip)
W/S/A/D - Movement
SPACE - Fire weapon
V - Melee Attack
L-SHIFT - Sprint (If Stamina reaches 0, you have to wait for it to reach 100 again, so run wisely)

Bugs list:
- Having a weapon, dropping it and then picking it up again doesn't reset the current clip ammo.
- Deafening Game Over sound (possibly multiple calls on the Sound.DEATH.play() method)

Feedback

Gus
26. Aug 2013 路 12:31 UTC
No offense, dude, but this look rather like an prototype then a game itself, music is pretty fine though
MrBlade
29. Aug 2013 路 02:26 UTC
I love this! Awesome job for 48 hours. The music is great, the visuals aren't bad for LWJGL and you played to the theme well.
I got to wave 12 on my second try. A good mix of hard and reasonable. I liked the weapon upgrades, G to drop was a little bit eh, but oh well. The GUI was very nice. GOOD work. Keep it up, man. I can't wait to see what you come up with next time!
馃帳 XtremePrime
29. Aug 2013 路 21:47 UTC
@MrBlade: People like you make me proud that I am a programmer <3
Thank you for your nice feedback!
Pickens Inc.
29. Aug 2013 路 22:20 UTC
good game, liked it a lot. Control scheme needs improving, and it gets pretty ridiculous at times, but love the concept. However, it made a horrible deafening sound at Game Over, is it supposed to?
馃帳 XtremePrime
29. Aug 2013 路 22:31 UTC
@Pickens Inc: Sadly it does not. I am unsure if rules allow me to fix that or not. As far as I am aware, you are only allowed to fix bugs that make the game unplayable.
Pardon once again for the bugs.
GigaBass
31. Aug 2013 路 05:48 UTC
It's a shame the game didn't have some slighty better graphics. Just having them as circles or such with the hp better well-centered would be an improvement, and a smiley face or whatever for ours?
Still managed to be sort of fun. G to dropping a gun to pick a katana over and over got frustrating! Music fit it well.