Lil' Kingdom Strives To Survive by lucidlarva
An evil wizard has cursed your kingdom, Reducing your peasants lifespans to ten seconds. You must gather 400 gold, food, wood and stone in order to pay him to undo it.
Made the how to play below a lil' easier to skim through with the magic of ALL CAPS! Such yelling.
HOW TO PLAY:
Move CURSOR TOWARDS EDGES TO PAN.
SCREEN PANS FASTER ON EDGES, SLOWER TOWARDS CENTER
Shoulda did keyboard panning, sorry d:
SPACE to make NEW BUILDING AT CURSOR.
BUILDINGS COST: 10 wood, 10 gold, and 5 stone.
CLICK BUILDING and THEN a TREE/STONE/WOOD/BARLEY to HARVEST RESOURCES.
EACH TREE/STONE/WOOD/BARLEY ONLY CONTAINS 15 UNITS of resources each
Must RE-ASSIGN BUILDING AFTER COLLECTING 15 UNITS FROM A RESOURCE, almost added a counter, ran outta time.
R to restart... except on end screens d: woops
GET 400 of EACH RESOURCE to WIN.
Units die in ten seconds.
UNITS will automatically be created but COST 2 food and 1 gold.
If you can't produce a unit you lose.
Buildings that are tinted red need orders.
KEEP UPKEEP IN MIND, each house costs 2 food and 1 gold every ten seconds due to the cost of spawning a unit, don't spread yourself too thin.
Figured out how to do the dropbox thing, so now there's an ad free link to make voting easier. I'm not sure how long the dropbox link will stay up after voting, so if you share the game or link it somewhere, I recommend the gamejolt link. If I update the game with new features I will update the gamejolt version, not until after voting of course. If there's some sort of severe bug then I'll update both
tools used:
Gimp for graphics.
BFXR for sounds
LMMS for music
Audacity for sound/music editing recording
Flashdevelop for the ide
Flashpunk for the engine
Ogmo editor for the levels
Made the how to play below a lil' easier to skim through with the magic of ALL CAPS! Such yelling.
HOW TO PLAY:
Move CURSOR TOWARDS EDGES TO PAN.
SCREEN PANS FASTER ON EDGES, SLOWER TOWARDS CENTER
Shoulda did keyboard panning, sorry d:
SPACE to make NEW BUILDING AT CURSOR.
BUILDINGS COST: 10 wood, 10 gold, and 5 stone.
CLICK BUILDING and THEN a TREE/STONE/WOOD/BARLEY to HARVEST RESOURCES.
EACH TREE/STONE/WOOD/BARLEY ONLY CONTAINS 15 UNITS of resources each
Must RE-ASSIGN BUILDING AFTER COLLECTING 15 UNITS FROM A RESOURCE, almost added a counter, ran outta time.
R to restart... except on end screens d: woops
GET 400 of EACH RESOURCE to WIN.
Units die in ten seconds.
UNITS will automatically be created but COST 2 food and 1 gold.
If you can't produce a unit you lose.
Buildings that are tinted red need orders.
KEEP UPKEEP IN MIND, each house costs 2 food and 1 gold every ten seconds due to the cost of spawning a unit, don't spread yourself too thin.
Figured out how to do the dropbox thing, so now there's an ad free link to make voting easier. I'm not sure how long the dropbox link will stay up after voting, so if you share the game or link it somewhere, I recommend the gamejolt link. If I update the game with new features I will update the gamejolt version, not until after voting of course. If there's some sort of severe bug then I'll update both
tools used:
Gimp for graphics.
BFXR for sounds
LMMS for music
Audacity for sound/music editing recording
Flashdevelop for the ide
Flashpunk for the engine
Ogmo editor for the levels
| Web(flash/ad free) <- rate based on this one, Instructions on this page below. | https://dl.dropboxusercontent.com/u/73118665/ten%20seconds/index.html |
| Web(flash/gamejolt) | http://gamejolt.com/games/strategy-sim/lil-kingdom-strives-to-survive/17097/ |
| Source | https://dl.dropboxusercontent.com/u/73118665/ten_seconds_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25504 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.00 | 610 |
| Audio | 2.57 | 548 |
| Fun | 2.56 | 851 |
| Graphics | 3.55 | 205 |
| Humor | 2.23 | 558 |
| Innovation | 2.99 | 544 |
| Mood | 2.55 | 698 |
| Theme | 3.38 | 342 |
Looks great though. Like the vivid colours :)
Would also be awesome to be able to click a house then a resource at the top. The house would mine the closest resource of that type.
I kept wanting to scroll with arrow keys or WASD as well though, and I think it really should have had that.
I just would say mouse sensitivity is a bit high.
Nice work!
Good job, but the controls have to be more intuitive.