T-X by MarekkPie

[raw]
made by MarekkPie for LD27 (COMPO)
Clear the level within 10 seconds! Do not get hit by the enemies!

Fight enemies based on Craig Reynolds' Steering Behaviors for Autonomous Characters (http://www.red3d.com/cwr/steer/).

Move: WASD or Arrow Keys
Shoot: Left-click

Enemy types:

Green - Bouncer: randomly bounces around the screen.
Orange - Seeker: chases your character.
Red - Fleer: avoids your character.
Pink - Pursuer: intercepts your character's projected position.
Teal - Evader: avoids your character's projected position.

Built with LOVE.

Windows: Should work out of the box. HOWEVER, I made this on a Linux machine so I have no way to test. Please comment if there is an issue.

Others: LOVE (www.love2d.org) is required in order to play the .love file.

Ratings

Coolness 24% 1698
Overall 2.35 1100
Fun 2.18 1063
Graphics 2.13 992
Innovation 2.31 989
Theme 2.63 971

Feedback

headchant
26. Aug 2013 路 02:39 UTC
nice game, but a bit confusing at first, maybe it should be slower?
josefnpat
26. Aug 2013 路 10:46 UTC
I'm not sure if I'm am beating the levels or not. The green things keep spawning, and I can't seem to get them all.

I do like the physics and the button lib you used!

Nice job though! Shows a lot of promise!
leafo
27. Aug 2013 路 05:34 UTC
nice shooter, would be nice if a winning and losing looked different. Also it should be more difficult, I found even the last level too easy
馃帳 MarekkPie
27. Aug 2013 路 07:09 UTC
@headchant: I was still coding pretty late into Sunday, so I didn't have much time to play test the levels. I figured I worked on the different enemy types for a while, so as long as I at least show them all off that's fine by me. Guess that's the programmer in me rather than the designer.

@josefnpat: Physics library is bump by kikito; just a simple AABB library. The steering AI was hand spun, but its not hard to find some simple pseudo code for the algorithms.

Button library is Quickie by vrld. To me, it's the easiest and fastest of the UI libraries out there for LOVE.

@leafo: Pretty much the same answer I gave for headchant.
pbdiode
27. Aug 2013 路 16:15 UTC
Awesome start! I really think you could flesh out this game more and have something pretty cool.

Audio and some sort of score board would have added a lot I think.
AGDG_REJECT
28. Aug 2013 路 08:06 UTC
Either I missed something or there isn't much to this, but it seems like the start of something great. With some audio and more levels this could be pretty interesting.
acro
31. Aug 2013 路 21:36 UTC
Frantic gameplay but could use some work on the feedback. I wasn't sure if I'd won a stage or not. Would be nice to hear some sound effects and have some sort of scoring system. Good work on the different types of enemies.
alts
01. Sep 2013 路 08:29 UTC
Similar to the other critiques, it felt weird to not distinguish between winning and losing. Also strange was that it seemed like I never permanently won. If I tried shooting instead of clicking on a button time would start passing again and more enemies would spawn.