Battle Switch Arena by endlosnull
Controls:
W, A, S, D - Move the player
Mouse - Aim
Mouse Button 1 - Fire
Space - Jump
Esc - Quit application
F1 - Reload game
The map generates and degenerates and waves of enemies spawn every 10 seconds.
Avoid the falling walls and enemies.
Shoot enemies for points.
Made in Unity 4.2.0f4.
Tools used, SFXR, Wolfram Tones.
W, A, S, D - Move the player
Mouse - Aim
Mouse Button 1 - Fire
Space - Jump
Esc - Quit application
F1 - Reload game
The map generates and degenerates and waves of enemies spawn every 10 seconds.
Avoid the falling walls and enemies.
Shoot enemies for points.
Made in Unity 4.2.0f4.
Tools used, SFXR, Wolfram Tones.
Ratings
| Coolness | 46% | 1229 |
| Overall | 3.04 | 569 |
| Audio | 2.64 | 502 |
| Fun | 2.88 | 592 |
| Graphics | 3.23 | 359 |
| Humor | 1.50 | 932 |
| Innovation | 3.08 | 470 |
| Mood | 2.43 | 800 |
| Theme | 2.50 | 1031 |
Would pay to play this if it was developed properly and if it had coop or an online battle arena style game, something with others would be really cool
Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming.
I like how the arena just changes every ten seconds by random terrain bits falling from the sky, and then morphing into the ground. and on the fly generates.
also the Pews.
Could use some variation in the enemy thought. Ranged maybe? only cubes I saw was just cubes comming up close (to atttack) to be easily killed (Infact, I think the terrain is the enemy here than the cubes)
Nice entry!