Merciless Momentum by tylerb1
I made a game called Merciless Momentum for the Jam. I was cut a bit short, so some things are a bit unfixed in the game, and some of the levels are a bit bland. I barely slept during the whole Jam to make this game. I hope you enjoy playing it as much as I enjoyed making it!
The goal is just to get to the red portal in under 10 seconds, which is explained in game. Have fun!
Controls:
W/A/S/D - Move
Space - Jump
LMB - Shoot
Credits:
Creator and Programmer: Tyler Bellay
Model Creator: Kyle Knight
Music and Sounds: Garrett "ThoughT" Lindquist
Quick tip: Shoot the turrets to kill them ;)
The goal is just to get to the red portal in under 10 seconds, which is explained in game. Have fun!
Controls:
W/A/S/D - Move
Space - Jump
LMB - Shoot
Credits:
Creator and Programmer: Tyler Bellay
Model Creator: Kyle Knight
Music and Sounds: Garrett "ThoughT" Lindquist
Quick tip: Shoot the turrets to kill them ;)
I did make it through about 6 levels. The moving platforms worked like magic (in a not entirely complementary way... i really have no idea how they worked... i just kinda got on them sometimes and not other times).
So, overall, an impressive technical achievement for the given time and truly a complete game (which is another huge achievement in itself), but for me, not much fun.
1. It is complete! That's no small feat as we all well know.
2. There is a since of progression and the level difficulty ramp is appropriate. I liked how you first taught me about switches and then hid the switch from me.
3. You didn't skip sound! Everyone ends up doing that, which is unfortunate because the sound input to our brains is really high bandwidth and a huge part of our overall experience with a thing.
4. You used a player skill mechanic. Meaning, I personally have to improve as a human (not as a virtual character) to progress through your game. That kind of mechanic really appeals to me if I have the base ability I need to get started.
5. You used the 10 second timer effectively. Even when I was frustrated (and eventually quit because I didn't feel like I was capable of controlling the player adequately) I felt like my goals were just a little bit out of my reach and that I could probably achieve them if I kept trying.
At the first level I had a hard time jumping between the platforms as the physics felt a bit wrong. I kept overshooting it and ended up jumping really early on each platform to get forwards.
On level two I missed the moving platform, and when I respawned I guess I had been mobed to level 3? On that level I moved towards the end but the "door" at the end didnt trigger so I lost anyways.
This is really unfinished but with work could have been fine.
I loved the controls and physics. Would have been nice to have a mouse sensitivity setting. The level design was also really nice. The game flowed nicely while feeling fairly challenging. Some help boxes would have also improved things a bit though such as for the boost pads requiring that you jump on the tip.
The graphics where neat and suited the game. The audio also fit well and sounded nice!
Excellent job guys!