Corners by Drkr

[raw]
made by Drkr for LD35 (JAM)
W A S D or Arrow keys to play, R restarts level.

I decided to create a short narrative style game which strayed further away from the theme as the hours went by.
There might be some issues with playing in smaller resolutions so try to avoid them if you can.


Aim of the game:

1. Find a corner away from people

2. Go cry in it

Edit: I updated some small things like text scroll speed to make it a little easier to read.

Ratings

Coolness 77% 2
Overall(Jam) 3.29 492
Fun(Jam) 2.86 749
Graphics(Jam) 3.00 740
Innovation(Jam) 2.97 606
Mood(Jam) 3.84 105
Theme(Jam) 2.74 915

Feedback

Skipi
19. Apr 2016 · 05:37 UTC
I really like what you did with the feels.
nervous.composers
19. Apr 2016 · 05:39 UTC
Great work! Needs abit more polishing but overall a fun game to play
Remdiky
19. Apr 2016 · 05:40 UTC
Cool idea, but so much text and not enough gameplay
varuns
19. Apr 2016 · 06:27 UTC
Could kick the pace up a notch :D
Nice mood creation!
Itay2805
19. Apr 2016 · 07:01 UTC
great game,Immersive story telling
Somnium
19. Apr 2016 · 07:39 UTC
The text, music and gameplay combine into a nice atmospheric experience.
kutan74
19. Apr 2016 · 13:55 UTC
Nice ambience out there :)
dvdfu
19. Apr 2016 · 14:39 UTC
Very simple yet emotional, I love how the game is split into 2 parts. Loved this!
uprightpath
19. Apr 2016 · 20:10 UTC
Definitely a different view of Shapeshifting than I came up with; but that's part of the point of LD, in'it? An explanation of the meter might be useful sometime as I let it drain without actually knowing what to do (though that might've been distraction.)

As a note, when the game finished for me I got a white screen without any way of quitting. I had to alt+tab out then close it that way.


On a separate note; my game might be working now. I left in some debug code that was outside the main libGDX project (the asset packaging code was in the launcher and I completely forgot.)
w1n5t0n
20. Apr 2016 · 05:35 UTC
really cool game
kabel
20. Apr 2016 · 06:43 UTC
Interesting, finally a narrative in a LD game. However the gameplay might not be enough, but regardless it was nice.
Upwily
20. Apr 2016 · 07:47 UTC
really sweet narrative
neilcorre2k6
20. Apr 2016 · 12:10 UTC
Hi there! Cool game! :D

do you have a problem? maybe we can talk it out? :D haha
🎤 Drkr
20. Apr 2016 · 17:16 UTC
neilcorre2k6
Haha, Don't we all . On little more serious note I based this game more on feelings then actual events, and the consequences of those feelings.
sheepsalamanderfox
21. Apr 2016 · 12:03 UTC
Sober and serious. The sound is poetic and we liked it. The only problem is that, as we are French, we couldn't read the text fast enough to get all of the messages ;-)
Freank
21. Apr 2016 · 16:54 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
NPException
21. Apr 2016 · 18:25 UTC
A very pleasant surprise! It was well worth my time. Very good job! :)
medidog
21. Apr 2016 · 18:42 UTC
Very potential and love the narrative part of the game, the game mechanic really worked well for me! But by the time I got to the door, whatever I do, couldn't finish the level. Maybe I am so bad at keeping my emotions to myself ;)
DSSiege11
23. Apr 2016 · 11:41 UTC
Mood: 6/5! Haha, seriously though it was really nice, I really liked the simple graphics and the music fit really well! Great job!
Arnage
23. Apr 2016 · 15:54 UTC
Great mood and story progression!