Time Runner by Generalgore
Uploaded 5 minutes before I had to leave for work. this has been a crazy LD! the tips of moving walls will kill you, and moving diagonal is fastest. good luck, off to work.
okay well here is the updated notes page for you now that I'm back from work: the dart shooters will fire at you as soon as you are lined up with one side and they fire out of every side, but only once. the moving walls can be spotted because they are smoother than most other tiles, you just have to look carefully. also if its not to much of a pain, for those of you who manage to beat the game, it would be great if you post your # of Aces and total score on here. good luck everyone, its been a great Ludum Dare. =D
p.s. I'm going to keep working on the game and I'll have a post-compo version out soon, with more levels, better and clearer graphics for some objects and eventually... SOUND! I can't believe I don't have sound in this game, in the LD last October my games highest score was for sound. go figure.. anyway I'm off to rate more games, and once again: good luck everyone! :)
okay well here is the updated notes page for you now that I'm back from work: the dart shooters will fire at you as soon as you are lined up with one side and they fire out of every side, but only once. the moving walls can be spotted because they are smoother than most other tiles, you just have to look carefully. also if its not to much of a pain, for those of you who manage to beat the game, it would be great if you post your # of Aces and total score on here. good luck everyone, its been a great Ludum Dare. =D
p.s. I'm going to keep working on the game and I'll have a post-compo version out soon, with more levels, better and clearer graphics for some objects and eventually... SOUND! I can't believe I don't have sound in this game, in the LD last October my games highest score was for sound. go figure.. anyway I'm off to rate more games, and once again: good luck everyone! :)
| Windows | https://app.box.com/s/cqi3kx6j4tnak6cjpxlw |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15640 |
Ratings
| Coolness | 39% | 1422 |
| Overall(Jam) | 3.67 | 73 |
| Fun(Jam) | 3.46 | 96 |
| Graphics(Jam) | 3.58 | 213 |
| Innovation(Jam) | 3.79 | 38 |
| Mood(Jam) | 3.58 | 75 |
| Theme(Jam) | 3.75 | 40 |
I know man, I spent too much time on level 6 and never got a chance to add more, level 3 should be more like level 5, level 4 should be around 8 or so, and level 6 should be more like 15... :P but I ran out of time. I put in the notes the description of how the dart shooters work, hope it helps. I'm off to go play your game now. ;)
I only see one problem: I don't know how programming in Game Studio works but you should not update the position of your rockets only when an input is detected. You should have a main loop that keeps updating these things every x milliseconds. But maybe this behavior is intended?
Nice graphics too. :)
More levels would be really nice. :D
Sorry, I'll fix that.
i had fun though, it's a very good concept.