The Curse of Chronos by Vaalen
Use up down arrows and space bar in the main menu. Wait a bit because the loading can take 10-20 seconds.
Controls and tips :
Arrow keys : move.
Mouse : put it on a square to get informations about it.
Move in the direction of a npc to talk to him.
It's a kind of rogue-like in open-world. At least that was my plan at the beginning. Finally, I think it's a bit far of a rogue-like but it doesn't really matter. I hope you will enjoy it !
Post-compo version : It's the same game than the first version but I fix some minor bugs (mainly texts out of borders and some errors in dialogs.)
Controls and tips :
Arrow keys : move.
Mouse : put it on a square to get informations about it.
Move in the direction of a npc to talk to him.
It's a kind of rogue-like in open-world. At least that was my plan at the beginning. Finally, I think it's a bit far of a rogue-like but it doesn't really matter. I hope you will enjoy it !
Post-compo version : It's the same game than the first version but I fix some minor bugs (mainly texts out of borders and some errors in dialogs.)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.91 | 385 |
| Audio(Jam) | 2.60 | 357 |
| Fun(Jam) | 2.76 | 358 |
| Graphics(Jam) | 2.30 | 542 |
| Humor(Jam) | 2.39 | 296 |
| Innovation(Jam) | 2.82 | 351 |
| Mood(Jam) | 2.65 | 386 |
| Theme(Jam) | 2.87 | 403 |
cool game overall :D
-ENDESGA
you can check out our game , it's rouge-like too ..
Also Chronos ripped me off. I only got 20,000,000 seconds back for lifting the curse. That's only 8 months :(
Liked the twist on the theme as well - a opressive time limit that, in fact, isn't really a time limit but a movement limit. Clever! Liked the greek mythology approach and running against time as well, having to balance between the desire to explore and see new things, and the need to save time for whatever seems to be an essential path. Very interesting and even enlightening, considering I've been thinking a lot lately on how to make exploration interesting in a 2D topview openworld context. Awesome!
At some point, though, apparently I triggered a bug where the objects just wouldn't be destroyed - neither time vials or monsters. At first I thought it was specific to a certain part of the map, where I noticed that first (a part at the bottom right that has a narrow corridor filled with Goblins, with some Time Vials at the end - I could just keep walking over them and gaining massive amounts of time and they were not destroyed - https://dl.dropboxusercontent.com/u/69894467/Time%20vial%20bug.jpg). Then I went on to explore the rest of the map and saw nothing else was being destroyed anymore either. I tried to identify what triggered the bug but was unable to. The only info that might serve as a clue is that I opened the game and started to play it, but then had to run a chore and was out for several hours, returning to the game after that - I *think* that stuff wasn't being destroyed after that. Maybe you have some sort of verification routine that is set to repeat a very large amount of time that is not infinite, so that a very long time away could trigger that? Let me know if I can help with debug ;)
Regardless, this is one of the entries I most enjoyed playing so far and my rating reflects that! Congrats man! Roguelikes rock! :D
@john_conder9 : The dragon is indeed the end goal challenge.
@Aslai : I would like to put 2 billions seconds and not just 20 millions. I just forgot some numbers and I haven't noticed that error. It's corrected and your character can now live almost 80 years.:)
@Gabriel : I tried to reproduce your bug. I launched the game and wait for an hour,but I haven't succeed. I check my code and I don't really know where it could come... It don't seems really a serious one but thanks for reporting and for your rating. :)
Made a video while playing
http://www.twitch.tv/danielsnd/c/2882659