DeepField by loolpolo

[raw]
made by loolpolo for LD27 (JAM)
That's my first real game project that I intend to finish... yeah it is not done yet, it was supposed to have much more systems and stuff but my management of time was a failure. well, try to enjoy what it's done.

Controls:

w/s/a/d = movemente.

mouse = camera.

1st mause botom = shoot.

Ratings

Coolness 56% 3
Overall(Jam) 2.26 591
Audio(Jam) 2.48 396
Fun(Jam) 2.07 567
Graphics(Jam) 2.70 449
Humor(Jam) 1.52 482
Innovation(Jam) 2.07 576
Mood(Jam) 2.66 381
Theme(Jam) 1.75 592

Feedback

Zelun
26. Aug 2013 · 02:10 UTC
Particles, Bitch!
Omar_q8
26. Aug 2013 · 03:48 UTC
cant really tell you how good the mechanics are, very limited things todo, and very quickly i get overwhelmed by the red stuff and die
nathanhoffer
26. Aug 2013 · 03:52 UTC
I didn't understand what was going on at first. Maybe you could just change the starting camera angle to help beginning players. Once I figured that out i had some fun. Good job on the first game!
scriptorum
26. Aug 2013 · 03:56 UTC
This very rapidly gets nuts. :) I think I broke my mouse trying to shoot faster...
Gus
26. Aug 2013 · 05:41 UTC
Not going to rate it until its done.
Gus
26. Aug 2013 · 05:41 UTC
Damn it, I just got owned by some crazy redshit
Gus
26. Aug 2013 · 05:41 UTC
@scriptorum, is so right..
@TeddyNashor
26. Aug 2013 · 07:44 UTC
I think the red wave that owns everyone comes at 10 seconds. hehe is that correct? anyway, audio is cool and there is a mood to the game so you have something going :)
moonmagic
26. Aug 2013 · 08:07 UTC
I really enjoy the music along with the feelings of helplessness and the terror of being torn apart by red things. Keep going!
Brassawiking
26. Aug 2013 · 08:10 UTC
It's a good start if you intend to continue work on it. Nice particles!
Andrewves
26. Aug 2013 · 08:20 UTC
Extremely frantic gameplay and more particles then i think I've ever seen in a unity game. Great game.
Martin_Monosys
26. Aug 2013 · 21:16 UTC
Yeah, that was a lot of particles for sure. Gameplay is rather limited at the moment...
Bmanrules
26. Aug 2013 · 21:17 UTC
Nice use of particles, Didn't really see how the theme was used, and found it hard to shoot when the blue particles blocked some of the screen. Cursor not being locked was annoying as I constantly clicked out of the game, and shooting had a delay so when more red particles piled up it was too hard to survive. Not bad though :)
SamC
26. Aug 2013 · 21:18 UTC
Well that escalated quickly...
john_conder9
27. Aug 2013 · 00:45 UTC
Aw, I wanted to be the one to make the can't stay alive for 10 seconds joke! Oh well. It's obviously not really complete, but it's not a bad idea. I'm not sure where you are going with it, but there's a lot of ways to go for sure. Wouldn't mind seeing a more completed version!
Anachron
27. Aug 2013 · 05:30 UTC
This game is great because it respects the player's busy schedule, by cutting down the time between starting to play and being completely overwhelmed to a bare minimum. Also, a valuable lesson when taken as a metaphorical art project.
Shmarah
27. Aug 2013 · 07:20 UTC
Those particles! Whoa!
I think I see a lot of potential even if this game if very simplistic and a bit hard to grasp at first.
kristof
27. Aug 2013 · 07:26 UTC
I like the use of particles as characters. A bit of feedback on how many enemies I shot could have motivated me to play a bit longer. But great for a first game!
DissidentDan
27. Aug 2013 · 21:29 UTC
Nice ambience. Not much gameplay, but you already knew that. Keep working at it. You'll get better at development and time management.
🎤 loolpolo
27. Aug 2013 · 23:10 UTC
Wow, although the game is far from complete you guys are really motivating, thanks a lot. I will surly finish the game when i got the time. Thanks again guys, Ludum Dare community is the BEST!
panurge
30. Aug 2013 · 12:42 UTC
Lovely effects and atmosphere. Felt like I was taking part in some kind of primaeval chemical battle! That said, it does of course need a lot more polish and variety to be a really effective game. But I hope you persist with it - there is definite potential here!
RoyBatty
30. Aug 2013 · 12:47 UTC
PARTICLES! Like the idea of the blue particles being overwhelmed by the red particles, also jumped off the platform for wheeeee! I'd say it's a solid start, would love to see it when you've got more of your ideas implemented!

-thatwhichis, team RoyBatty
Diptoman
30. Aug 2013 · 13:01 UTC
Wasn't sure why I kept dying whenever I tried to move at first. Then I saw the platform. Then the red things kept killing me, it was so overwhelming xD
Had fun killing the red thingies anyway.
JaJ
16. Sep 2013 · 20:38 UTC
The difficulty ramps up way too fast, which makes this really hard to judge.