Fragment by lesterpig
"You are a young adventurer, walking on a vast jungle, and suddenly you see..."
A short game about time, space and ... checkpoints.
Tips :
Listen to the MUSIC ! 10 seconds... EVERYWHERE !
And be very, very, very patient ;) It's not a classic platform game hehe.
____________________
Instructions :
Download the game and ... double click on Fragment.jar ;)
>> MAC USERS, READ THIS PLEASE ! <<
If the game doesn't launch correctly, you can use console to play : "java -jar fragment6.jar"
(thanks to donfabio !)
Controls :
> Space for actions
> Left/Right arrows to move
> Up arrow to jump / double jump
> M to (un)mute music
____________________
Team :
Yukiren - Graphics (http://yukiren.deviantart.com/)
Lesterpig - Code & Sounds (@lesterpig)
Game made with LibGdx engine (display). You'll need Java to play.
Collisions and game system programmed during the week-end.
License : http://creativecommons.org/licenses/by-nc/3.0/
____________________
Thank you for playing ! <3
We will appreciate every feedback ;)
Tags : java jar web libgdx desktop windows mac linux 2d
A short game about time, space and ... checkpoints.
Tips :
Listen to the MUSIC ! 10 seconds... EVERYWHERE !
And be very, very, very patient ;) It's not a classic platform game hehe.
____________________
Instructions :
Download the game and ... double click on Fragment.jar ;)
>> MAC USERS, READ THIS PLEASE ! <<
If the game doesn't launch correctly, you can use console to play : "java -jar fragment6.jar"
(thanks to donfabio !)
Controls :
> Space for actions
> Left/Right arrows to move
> Up arrow to jump / double jump
> M to (un)mute music
____________________
Team :
Yukiren - Graphics (http://yukiren.deviantart.com/)
Lesterpig - Code & Sounds (@lesterpig)
Game made with LibGdx engine (display). You'll need Java to play.
Collisions and game system programmed during the week-end.
License : http://creativecommons.org/licenses/by-nc/3.0/
____________________
Thank you for playing ! <3
We will appreciate every feedback ;)
Tags : java jar web libgdx desktop windows mac linux 2d
| Desktop (.jar) | http://yukiren.lesterpig.com/download.php?id=72 |
| Source | http://yukiren.lesterpig.com/download.php?id=73 |
| Java6 version (mac) | http://yukiren.lesterpig.com/download.php?id=74 |
| Alternate link | https://dl.dropboxusercontent.com/u/78683291/LD/Fragment.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8433 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.04 | 325 |
| Audio(Jam) | 3.26 | 150 |
| Fun(Jam) | 2.87 | 318 |
| Graphics(Jam) | 3.51 | 229 |
| Humor(Jam) | 2.31 | 318 |
| Innovation(Jam) | 3.13 | 224 |
| Mood(Jam) | 2.95 | 282 |
| Theme(Jam) | 3.41 | 150 |
Maybe you should try to compile it with JDK 6 for Mac users?
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/lesterpig/ld27/DesktopStarter : Unsupported major.minor version 51.0
I occasionally had some strange problems with the physics that made the game a little harder than it had to be. (Loosing double jump on moving platforms and loosing all horizontal speed when touching a platform.)
Cool game, good work!
I've just added a Java6 compilet version.
Don't forget : music is very important in this game... It indicates when the world is changing ! :)
I don't know when the worlds will switch
When the world switch, i get hit by a ennemi immediately
Nice work tough !
One other thing its to play to game until the last, and carry to the temporal creature 9 of 10 cristals... That is frustating.
Just one technical issue: The Java 6 Mac version exits instantly when launched. Launching via Terminal with the command "java -jar fragment6.jar" worked for me though.
Hope that helps people with the same issue. :)
Music and graphics are well combined.
But I didn't went until the end, because of some troubles I had with desynch platforms between both world (after the 2nd crystal).
Thank you for your feedbacks ;)
Btw, was the main character based of on Sora (from Kingdom Hearts)? xD And that other character is definitely a Moggle, kupo!
It would be nice if that moggle at the end would teleport you to the beginning, if you hadn't found every fragment (I missed only one... >_<).
I couldn't really figure out the relationship between music and the 10 secs (I mean, it wasn't obvious like changing the style and I failed the count the beats and relate it). I was able to notice the switch, though, using the bg flash...
Also, there are some minor physics bugs. If you hit a wall/platform when on the air, you lose control over your movement. And you wouldn't stick to those vertical platforms, when moving downward, which sometimes made you unable to double jump.
Jupiter_Hadley thanks for it ! :)
Getting the hang of the switch between words (even with the music) was tricky but not impossible, but more visual hints would still be great.
Still, very good work :)
(Meri from GSM Productions)
Annoyances aside, it's a fun game. Pretty good atmosphere.