Knight Time by mechagk
Get to the next 'room', before the timer hits zero!
Please, be aware that enemies don't 'kill' you, only the timer!
Keyboard | Gamepad
Movement: Arrow keys | Left Analog Stick
Jump: Z | Button 0 (A)
Attack: X | Button 2 (X)
Quit: Escape | n/a
Enjoy!
@MechaGK
Engine: Unity3D
Code: C# in Visual Studio
Graphics: Piant.NET and Pickle
Map: Tiled with Unitmx for Unity import
Font from Google Web Fonts
Please, contact me on Twitter (@MechaGK), if there's any problems, as I, for example, haven't tested the Mac and Linux builds.
Changelog:
Fixed checkpoint
Fixed gates
Please, be aware that enemies don't 'kill' you, only the timer!
Keyboard | Gamepad
Movement: Arrow keys | Left Analog Stick
Jump: Z | Button 0 (A)
Attack: X | Button 2 (X)
Quit: Escape | n/a
Enjoy!
@MechaGK
Engine: Unity3D
Code: C# in Visual Studio
Graphics: Piant.NET and Pickle
Map: Tiled with Unitmx for Unity import
Font from Google Web Fonts
Please, contact me on Twitter (@MechaGK), if there's any problems, as I, for example, haven't tested the Mac and Linux builds.
Changelog:
Fixed checkpoint
Fixed gates
Ratings
| Coolness | 33% | 1528 |
| Overall | 3.24 | 372 |
| Fun | 3.14 | 373 |
| Graphics | 2.73 | 656 |
| Humor | 1.80 | 819 |
| Innovation | 2.27 | 1004 |
| Mood | 2.28 | 885 |
| Theme | 3.00 | 700 |
About the hit detection: It's one of those thing, I would have cought, if some one else had played it. =P
Just think that the concept of the theme could be better resolve. But well done =)