10 Seconds to leave by Ailin
*** Controls ***
Look around : Mouse
Move : WASD keys
Jump : Space bar
*** Updates ***
- Lots of bug fixes since the first release.
- Made some adjustments on level design (changing triggers delay here and there)
- Added a crosshair for users comfort as suggested by No-Named-Guy.
- Linux & MacOSX versions are no longer available as we don't have the hardware for testing. Apologize to our friends running on both those OS.
- We won't add any audio to the game even if the game would benefit from it. We consider sound as a main feature and it would be cheating to add it after game jam end considering we didn't have the time to compose & implement it. We'll eventualy make a 2.0 version of the game after judging period.
*** Game Intention ***
10s to Leave is game which illustrates a Jesse Schell thesis about mental processes video game applied on player's unconscious, in order to maintain him in the a ludic-state.
That's quite vague, I agree. ..
In this game you can rush forward through the stages until the end of the game, but if you want to get victorious you'll have to understand the theories and principles which the different workshops are the application of.
Only this approach (or a lot of luck) would help you during the last challenge, when you'll have to go against the game by linking your actions to the theme of this Ludum Dare #27 : "10 seconds".
*** Credits ***
Lucas Le Gouic - Core programming, level scripting, level design
Antoine Incorvaia - Game design, level scripting, level design
Look around : Mouse
Move : WASD keys
Jump : Space bar
*** Updates ***
- Lots of bug fixes since the first release.
- Made some adjustments on level design (changing triggers delay here and there)
- Added a crosshair for users comfort as suggested by No-Named-Guy.
- Linux & MacOSX versions are no longer available as we don't have the hardware for testing. Apologize to our friends running on both those OS.
- We won't add any audio to the game even if the game would benefit from it. We consider sound as a main feature and it would be cheating to add it after game jam end considering we didn't have the time to compose & implement it. We'll eventualy make a 2.0 version of the game after judging period.
*** Game Intention ***
10s to Leave is game which illustrates a Jesse Schell thesis about mental processes video game applied on player's unconscious, in order to maintain him in the a ludic-state.
That's quite vague, I agree. ..
In this game you can rush forward through the stages until the end of the game, but if you want to get victorious you'll have to understand the theories and principles which the different workshops are the application of.
Only this approach (or a lot of luck) would help you during the last challenge, when you'll have to go against the game by linking your actions to the theme of this Ludum Dare #27 : "10 seconds".
*** Credits ***
Lucas Le Gouic - Core programming, level scripting, level design
Antoine Incorvaia - Game design, level scripting, level design
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 197 |
| Audio(Jam) | 1.15 | 523 |
| Fun(Jam) | 2.73 | 367 |
| Graphics(Jam) | 2.93 | 379 |
| Humor(Jam) | 2.78 | 205 |
| Innovation(Jam) | 3.22 | 183 |
| Mood(Jam) | 3.30 | 146 |
| Theme(Jam) | 2.63 | 488 |
Controls were weird (Linux) - not WASD movement.
And escape did not go to the menu.
However, an interesting project.
@Panurge : indeed... if only we had more time... :'(
@ErwanOfil : Thank you !
@Toshiro : Thank you ! Portal is indeed one of our inspiration
@DaGamesta : I can understand that ;)
@SneManden : Jump harder ! No really... just try to jump to the next stairstep... maybe something will happen if you keep jumping... eventualy...
@Chtulhu : thanks alot, nice nickname btw
Good job ! :)
I can say there is two way to finish each level ;)
---------------------------
You have a really interesting game, and while I'm not sure I entirely understand it, it seems I still came to THE end. And I like what you did there with the soft cage lesson. Going against the games rules was enjoyable (although I never knew exactly when there won't be more reactions), and the portal/antichamber atmosphere works well.
One thing really annoyed me though: First person jumping puzzles without a body? Really? And I have to start it again if I die? Argh. That was especially frustrating with the flashing platforms.
And every level has two ways to solve it? Really? Huh.
Confusing, interesting and a bit informative - I like it. Great entry, and congratulations on finishing your first LD game!
PS: I think the game would work well on the Rift. Try to get one! (Sadly you're not likely to be near Berlin, Germany...)
PPS: Have you played "The Stanley Parable"? I think you'd enjoy it. It's a Half Life 2 mod - if you don't own HL2, at least watch a Let's Play on YouTube.