Candelabra by DuFF

[raw]
made by DuFF for LD27 (COMPO)
Press space to light the first match. A match burns out in 10 seconds. Carry a match by clicking and dragging. Keep the flame alive and light the candle. Don't drag the match too fast or it will blow out!

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A lot can happen in 10 seconds.
Once unborn, now alive.
Once surviving, now dead.
Anything can happen in 10 seconds.
Things come, things go.
Emotions take over, then fade away.
Everything has happened in 10 seconds.
10 seconds can change you.
You can change the world in 10 seconds.
Some things you can change without changing anything at all.
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Headphones recommended or the oscillations may just sound like a buzz.

Created with the Unity3d game engine. Used the iTween and Polygon Tool libraries from the Unity Asset Store. I excluded Polygon Tool from the source because it is not free. Audio created with sfxr, LMMS and edited with Audacity. Art created with Paint.NET.

Thanks for playing!
gregaring.com
@gregaring

Ratings

Coolness 100% 1
Overall 3.09 518
Audio 2.71 465
Fun 2.55 858
Graphics 2.96 505
Humor 1.67 885
Innovation 3.58 163
Mood 3.24 220
Theme 3.51 233

Feedback

Todnut
26. Aug 2013 · 17:23 UTC
Cool idea! I like the exploring in the dark.
Anoarith
26. Aug 2013 · 17:27 UTC
Excellent idea but when I drag the match it blinks :/

I loved your music and the mood it creates btw.
Clurect
26. Aug 2013 · 23:35 UTC
Cool game. The flicking was a little annoying, but it is annoying with a real match too.
prettymuchbryce
27. Aug 2013 · 02:31 UTC
I think I experienced a glitch. My torch kept going out. Or maybe I Just didn't understand the game.
CuberToy
27. Aug 2013 · 02:33 UTC
Nice take on the theme, great atmosphere idea. With nicer graphics, this could be a really great indie puzzle game (I sure would play this)
oxysoft
27. Aug 2013 · 02:34 UTC
Boring game but the idea was alright
crashbanito
27. Aug 2013 · 02:36 UTC
This game makes me want to smash my mouse through my monitor. It's incredibly wince inducingly difficult. But you know what? I like it.
🎤 DuFF
27. Aug 2013 · 02:36 UTC
Thanks for the feedback :)
@Anoarith the flame is intended to flicker the faster you move it to warn you that it's about to blow out. Glad you enjoy the music!
@Clurect yes, that mechanic will test your patience :x
Animated
27. Aug 2013 · 02:37 UTC
Cool, but flickering all the time is annoying and it feels just too slow.
Ninja
27. Aug 2013 · 02:40 UTC
A neat idea. Not sure if this is a bug but when I lit other matches there would sometimes be two of them.

The humming sound was slightly annoying to me.
Teejay5
27. Aug 2013 · 02:42 UTC
Awesome idea! It'd be nice if the candle's flickering was more smooth but it's no big deal.
BlennosoftGames
27. Aug 2013 · 02:43 UTC
Very interesting idea, and appropriate visuals. However, it seemed the difference between "too fast" and "as fast as you need to go to win" was pretty small, I had trouble being too fast or too late. Then again, that did make it more challenging, and the flames weakening did give fair warning.

Nice work!
Anoarith
27. Aug 2013 · 12:14 UTC
@DuFF ohhhh okay. Indeed, it's better when I don't try to go too fast ><. Very good game.
nathanhoffer
28. Aug 2013 · 03:33 UTC
Trippy, man. I dig it :)
ezolotko
28. Aug 2013 · 13:26 UTC
Best for today so far
Zammy
28. Aug 2013 · 20:53 UTC
I love the athmosphere. Actually the 10 seconds theme is not giving justice to this game. It can become much slower and creepier! Good job!
MinionStudios
28. Aug 2013 · 21:36 UTC
Fun and difficult! wild design work and music
KunoNoOni
29. Aug 2013 · 00:12 UTC
Very well done! Really enjoyed the game. Great use of theme.
BeardoGames
30. Aug 2013 · 19:50 UTC
Aggggg, the first level was for some reason extremely frustrating for me, but I'm glad I persevered. Surprisingly addictive, probably because of the aesthetic, the ease of screwing up, and the well done atmosphere. Great stuff!
MrBlade
30. Aug 2013 · 19:50 UTC
Pretty good work! I love the concept. I know it would sort of take away from the point of the idea, but a time would help loads. As others have said, the flickering is kind of annoying and it is just a little bit buggy. Sound was amazing. Keep it up!
XaiZil
30. Aug 2013 · 19:58 UTC
Nice little concept
hbocao
30. Aug 2013 · 22:30 UTC
Cool use of the theme and mechanics. It's the kind of game that can get to your nerves. Nice job!
GeorgeBroussard
31. Aug 2013 · 04:37 UTC
Nice idea, but execution needed to be more solid. Wasn't really fun to drag the torches around and they blew out too easy. But neat idea, so I'd polish it up and see if you can get to the fun part? Keep at it.
ratalaika
31. Aug 2013 · 09:57 UTC
good job
zlowrance
03. Sep 2013 · 17:05 UTC
Good idea dude, very cool
theholychicken
06. Sep 2013 · 02:45 UTC
Terrific use of atmosphere and dramatic onset of music!
I first thought those were bombs and I'm trying to commit suicide... That would have been brilliant..
Vile Smile
13. Sep 2013 · 00:13 UTC
Interesting idea. The visuals are quite nice.
uncade
14. Sep 2013 · 02:10 UTC
Great idea! I think the candle blowing out was too finicky though
TobiasW
15. Sep 2013 · 21:39 UTC
Thanks a lot for your comment on Lost in the Darkness! Yeah - the friends actually blend in on purpose to give the player a sense of discovery. I'm not sure how good that idea was in hindsight (and yes, the hints weren't obvious enough), but I've got great reactions from some test players. It's a matter of taste and patience, I guess!

In the beginning, it was a bit hard to understand how fast I can move the matchsticks (maybe I just don't understand the feedback?). After a while it got easier, but I still had problems with it. I really liked the atmospheric change when you lighted the candle!
Lokarunith
16. Sep 2013 · 20:45 UTC
Great use of the theme, it's amazing how you approach such a banal matter and make an excelent game with it.