Where Lights Never Wander by Puck
My incomplete entry to the Ludum Dare 27 Competition made with Unity.
This was my first entry into a LD competition and it was quite a hectic experience. I mismanaged my time terribly, so some elements of the game are finished and polished, while others are unfinished or missing.
The theme is implemented as your character's lifespan being ten seconds, with the possibility of extending it by collecting additional lights which also last ten seconds each.
Looking forward to the possibility of returning for Ludum Dare 28!
This was my first entry into a LD competition and it was quite a hectic experience. I mismanaged my time terribly, so some elements of the game are finished and polished, while others are unfinished or missing.
The theme is implemented as your character's lifespan being ten seconds, with the possibility of extending it by collecting additional lights which also last ten seconds each.
Looking forward to the possibility of returning for Ludum Dare 28!
Ratings
| Coolness | 35% | 1500 |
| Overall | 2.45 | 1052 |
| Audio | 2.77 | 419 |
| Fun | 2.14 | 1074 |
| Graphics | 2.55 | 769 |
| Humor | 1.33 | 971 |
| Innovation | 2.45 | 919 |
| Mood | 2.56 | 686 |
| Theme | 2.52 | 1026 |
The opening text could do with being skippable as it's quite slow. Other than that, keep working on it :)
cool concept and the music is boss.
I like the concept though; it's a shame you didn't have time to flesh it out.
BlackBulletIV: I sympathize with your feelings. My idea for the game was for each level to advance time toward night, becoming progressively darker, more moody, and of course more difficult. Unfortunately I completely ran out of time before the first level was even finished.