Where Lights Never Wander by Puck

[raw]
made by Puck for LD27 (COMPO)
My incomplete entry to the Ludum Dare 27 Competition made with Unity.

This was my first entry into a LD competition and it was quite a hectic experience. I mismanaged my time terribly, so some elements of the game are finished and polished, while others are unfinished or missing.

The theme is implemented as your character's lifespan being ten seconds, with the possibility of extending it by collecting additional lights which also last ten seconds each.

Looking forward to the possibility of returning for Ludum Dare 28!

Ratings

Coolness 35% 1500
Overall 2.45 1052
Audio 2.77 419
Fun 2.14 1074
Graphics 2.55 769
Humor 1.33 971
Innovation 2.45 919
Mood 2.56 686
Theme 2.52 1026

Feedback

Obscuremoon
26. Aug 2013 路 17:58 UTC
Fun little game, I've no idea if this was supposed to happen but I found a green cube, touched it and then changed level where there was nothing and kept running out of time.
mtrc
26. Aug 2013 路 17:58 UTC
I really liked where this was going! It wasn't clear to me that hitting the tree hurt me at first, but after that I enjoyed controlling the player.

The opening text could do with being skippable as it's quite slow. Other than that, keep working on it :)
馃帳 Puck
27. Aug 2013 路 07:20 UTC
Thanks for the comments! Unfortunately I had a mere hour to actually build levels after the gameplay and other miscellaneous elements were finished, so I only managed to crank out one poorly designed level. I had planned (and still do) to create four or five levels of much longer length. I do believe I will continue to develop the game to a finished state now that the competition is over, and release the full version on my website.
dudsen
27. Aug 2013 路 17:57 UTC
yup, keep working on it ! seemed quite interesting. Playing with a Trackpad of my laptop was quite hard though :P
馃帳 Puck
28. Aug 2013 路 02:24 UTC
WASD and a gamepad also work! I wanted to make the input as intuitive and flexible as possible, though touch is unfortunately not supported yet.
Nick Weihs
28. Aug 2013 路 20:08 UTC
The music is a big plus, nice choice!
Pinktreeleaf
28. Aug 2013 路 23:07 UTC
This is a demon game. i keep touching the black parts. ahhh!!!!!!.

cool concept and the music is boss.
Lidfrid
28. Aug 2013 路 23:10 UTC
I just finished the game. i think :) keep working on this! :D
Deep Water Games
28. Aug 2013 路 23:10 UTC
Very cool game, although instructions might have been helpful
BlackBulletIV
28. Aug 2013 路 23:16 UTC
The intro gave a nice sense of mood. It, in combination with the screenshot, kind of gave the impression that it would be a dark, moody game; thus I was a little disappointed when the game started and it turned out to be bright and happy.

I like the concept though; it's a shame you didn't have time to flesh it out.
Lokarunith
29. Aug 2013 路 00:28 UTC
I'm sorry to say I didn't really enjoyed that little game but I have to admit you are talnted with words. The title "Where Lights Never Wander" is very poetic and was the main reason I checked the game and the intro is quite well made and atmospheric.
馃帳 Puck
29. Aug 2013 路 00:56 UTC
Thanks for the comments guys! I will update my entry with the finished game when I can find time to do proper level design and polish it up a bit, including tutorial instructions on the first level.

BlackBulletIV: I sympathize with your feelings. My idea for the game was for each level to advance time toward night, becoming progressively darker, more moody, and of course more difficult. Unfortunately I completely ran out of time before the first level was even finished.
xrm0
30. Aug 2013 路 11:57 UTC
Great title. That's what made me click and see your entry. The intro should be skippable pressing some key.
Purplescape
31. Aug 2013 路 03:26 UTC
Cool idea and story, I like what gameplay there is. Glad to hear you plan on developing it further