Can You Save Her? by wintermute

[raw]
made by wintermute for LD27 (JAM)
Can you save your princess? You have 10 seconds to check if there is a corridor of grey tiles that can bring the hero (sword) to the end of the level (key), and answer correctly (move YES/NO with arrows, X to confirm).
Will you clear enough levels and reach an happy ending?

== NOTES ==
I fixed some bugs but I did not manage to put everything I wanted. Especially, I wanted to put an "endless mode", but I could not finish it. If you liked the game and want to know if I will never make the endless mode, follow me on twitter: https://twitter.com/winterismute

Ratings

Coolness 39% 1422
Overall(Jam) 3.40 166
Audio(Jam) 2.96 248
Fun(Jam) 3.13 204
Graphics(Jam) 2.21 554
Innovation(Jam) 3.83 25
Mood(Jam) 2.94 286
Theme(Jam) 3.63 72

Feedback

archaeometrician
26. Aug 2013 · 10:55 UTC
Nice game ! I love the concept of pathfinding and the way it gets harder and harder as the map goes bigger and bigger and start to shake. Cool music too ! 59390 points ;)
Diogo Muller
26. Aug 2013 · 10:57 UTC
Pretty cool idea. There are some bugs (like if you press X twice fast to confirm, you get the double of points). The ranking sometimes hides part of the solution, when you get it wrong.
infernet89
26. Aug 2013 · 11:12 UTC
Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :(
itamarcu
26. Aug 2013 · 12:08 UTC
78378!
Great game, and a very good implementation. Like others said before me, the diagonal movement in the pathfinding is a bit odd.
itamarcu
26. Aug 2013 · 12:14 UTC
Also: Is it just me, or are you "punishing" players who abused the click-X-fast bug by making the delay between levels shorter whenever the players do that?
🎤 wintermute
26. Aug 2013 · 13:59 UTC
To everybody, thanks for playing!
Only a clarification: diagonal moves are NOT counted, but during the visualization, they are visualized when there is a "turn", which means, instead of 3 tiles turning, only 2 (diagonal) are highlighted. I wrote the visualization separately after and I have probably made some pruning (diagonals lead to shorter paths). But I am 99% sure they do not count during the gameplay.
The weekend finished unfortunately so I don't know if I will be able to push updates, but I will certainly try to fix some bugs (DOUBLE SCORE??) before the deadline.
rujo
27. Aug 2013 · 10:55 UTC
courious game that fits nicely the theme.
endermath
28. Aug 2013 · 00:45 UTC
Cool idea! Especially good idea with the green skull to make it harder :)
zatyka
28. Aug 2013 · 22:32 UTC
A cool and unique use of path finding. Simple, fun little game.
Khopa
28. Aug 2013 · 22:36 UTC
Nice game :)
But 90% of the time you have to answer "No".
Pinktreeleaf
28. Aug 2013 · 22:37 UTC
that green skull is torture :D

fun game though and nice concept.
naufr4g0
28. Aug 2013 · 23:16 UTC
Really cool game! Love the green skull that cover the screen! :)
The game is really fun. I reach level 25.
Angrycrow
29. Aug 2013 · 03:13 UTC
I had quite a bit of fun! GG!
Nick Weihs
29. Aug 2013 · 08:15 UTC
Ahhh so hard when the map gets big! X_X haha Was fun though most of the answers later on seemed to be 'No' heh. Only 9610 Points X_X Good game!
lopiky1
30. Aug 2013 · 06:22 UTC
fun :D
davidwparker
30. Aug 2013 · 21:50 UTC
Okay, I really liked this one... you should rate more games so more people know about it. It's a great concept, and definitely something that could be explored in more detail.
XaiZil
30. Aug 2013 · 22:34 UTC
This is cool, worked out concept quick, nice idea
Literal Games
01. Sep 2013 · 14:56 UTC
Interesting concept, I enjoyed it! One thing that would have been nice was separate buttons for yes and no, instead of having to check which was selected before you pressed X everytime, especially since most were No.
N427
01. Sep 2013 · 16:27 UTC
Cool idea, pretty fun! Got really hard once the flashing skull showed up on the screen though.