Omnixis by Auroratide

[raw]
made by Auroratide for LD35 (JAM)
A simple(?) variation on the classical game of Tetris.

You are the Nixis, a three-by-three core of white blocks. Other blocks are flying in from every direction in a flourish of color, and for some reason, you have this unquenchable desire to fit these blocks into perfect rows.

Move the Nixis around the field to collect blocks onto yourself and form perfect rows and columns. Be careful, though! Rows and columns that line up with the Nixis itself won't be destroyed (see the last screenshot for an example; even though there are ten in a row, since they coincide with the white blocks, they do not disappear).

The game ends if your structure builds beyond the visible field. You probably shouldn't let that happen, I guess.

Be sure to paste your highscore into the comments below!

CONTROLS:
* Use the Arrow keys or WASD in order to move the Nixis
* Press Space or P to pause
* Press Escape to quit the game

Credits:
* Timothy Foster (@tfAuroratide) - Game design, programming, and art

Special Thanks to these Resources:
* Kevin McLeod - Music, "The Lift" (CC-BY 3.0) at incompetech.com
* Kenney Vleugels - SFX (CC-BY 3.0) at www.kenney.nl

This game was built in Haxe using HaxeFlixel. You can view the source code on Github, but be warned: the code is Game Jam quality ^^'

Updates
* 20 April: Adjusted difficulty to be more forgiving. Very minor change.

Ratings

Coolness 52% 3
Overall(Jam) 3.40 381
Fun(Jam) 3.48 236
Graphics(Jam) 3.17 630
Innovation(Jam) 4.24 23
Mood(Jam) 3.05 587
Theme(Jam) 3.20 655

Feedback

iceburg7
19. Apr 2016 · 02:55 UTC
huh. This is a really neat and original take on Tetris. Well done, and nice polish too.
freeloader
19. Apr 2016 · 03:00 UTC
Great concept! Didn't fully undestood how scoring worked but up until the 3rd try, but it was fun nonetheless.
CasualCat
19. Apr 2016 · 12:59 UTC
Incredibly innovative! Super creative, I love it! It played well, difficult, but in a good way of course. I think maybe the graphics could use some work but it was still fitting. I had a lot of fun. I played with it for about 15 mins. I didn't care much about the score, even when I lost there was value in the art you end up with!
Cake_Catastrophe
19. Apr 2016 · 13:04 UTC
That was cool! Unique little puzzle game. I wasn't always able to tell when a row was long enough to be scored, though.

Good job.
The Walking Kiwi
19. Apr 2016 · 14:08 UTC
Really hard but really entertaining. I loved the idea.
WizByte_Games
19. Apr 2016 · 14:17 UTC
Wow this is a fun game.
PixVox
19. Apr 2016 · 18:39 UTC
Idea is great. Would like to see the game on mobile devices!
IDidGame
19. Apr 2016 · 19:16 UTC
great take on a classic
LeReveur
19. Apr 2016 · 21:54 UTC
Tetris totaly renewed, I like it !
Cosrnos
24. Apr 2016 · 18:34 UTC
I really enjoyed this one! I wholeheartedly aggree with CasualCat, the art you end up with is what does it for me :D