Omnixis by Auroratide
A simple(?) variation on the classical game of Tetris.
You are the Nixis, a three-by-three core of white blocks. Other blocks are flying in from every direction in a flourish of color, and for some reason, you have this unquenchable desire to fit these blocks into perfect rows.
Move the Nixis around the field to collect blocks onto yourself and form perfect rows and columns. Be careful, though! Rows and columns that line up with the Nixis itself won't be destroyed (see the last screenshot for an example; even though there are ten in a row, since they coincide with the white blocks, they do not disappear).
The game ends if your structure builds beyond the visible field. You probably shouldn't let that happen, I guess.
Be sure to paste your highscore into the comments below!
CONTROLS:
* Use the Arrow keys or WASD in order to move the Nixis
* Press Space or P to pause
* Press Escape to quit the game
Credits:
* Timothy Foster (@tfAuroratide) - Game design, programming, and art
Special Thanks to these Resources:
* Kevin McLeod - Music, "The Lift" (CC-BY 3.0) at incompetech.com
* Kenney Vleugels - SFX (CC-BY 3.0) at www.kenney.nl
This game was built in Haxe using HaxeFlixel. You can view the source code on Github, but be warned: the code is Game Jam quality ^^'
Updates
* 20 April: Adjusted difficulty to be more forgiving. Very minor change.
You are the Nixis, a three-by-three core of white blocks. Other blocks are flying in from every direction in a flourish of color, and for some reason, you have this unquenchable desire to fit these blocks into perfect rows.
Move the Nixis around the field to collect blocks onto yourself and form perfect rows and columns. Be careful, though! Rows and columns that line up with the Nixis itself won't be destroyed (see the last screenshot for an example; even though there are ten in a row, since they coincide with the white blocks, they do not disappear).
The game ends if your structure builds beyond the visible field. You probably shouldn't let that happen, I guess.
Be sure to paste your highscore into the comments below!
CONTROLS:
* Use the Arrow keys or WASD in order to move the Nixis
* Press Space or P to pause
* Press Escape to quit the game
Credits:
* Timothy Foster (@tfAuroratide) - Game design, programming, and art
Special Thanks to these Resources:
* Kevin McLeod - Music, "The Lift" (CC-BY 3.0) at incompetech.com
* Kenney Vleugels - SFX (CC-BY 3.0) at www.kenney.nl
This game was built in Haxe using HaxeFlixel. You can view the source code on Github, but be warned: the code is Game Jam quality ^^'
Updates
* 20 April: Adjusted difficulty to be more forgiving. Very minor change.
| Web | http://auroratide.github.io/Omnixis/ |
| Source | https://github.com/Auroratide/Omnixis |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93230 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.40 | 381 |
| Fun(Jam) | 3.48 | 236 |
| Graphics(Jam) | 3.17 | 630 |
| Innovation(Jam) | 4.24 | 23 |
| Mood(Jam) | 3.05 | 587 |
| Theme(Jam) | 3.20 | 655 |
Good job.