Minimum Friction by pvwradtke
A minimalist platform game, without platforms.
To control the game, use the space key. To quit the game, press ESC. Any key to skip the splash/credits screens.
- Windows instructions: extract the zip file somewhere before playing. Running the game creates a file, which fails if running from within the zip file.
- Linux: compile from source using g++ 4.3 or higher. Depends on SFML 2 RC and C++0X.
- MacOS X: I don't have a Mac, but thanks to Thiago Alves, now there's a MacOS X binary version. Some reports are that you need the SFML 2.0 package installed. Try downloading it from http://www.sfml-dev.org/download/sfml/2.0/ (sorry for the extra work).
Updates after initial submission:
1 - splash and credits are skipped with any key (a typo).
2 - clock font was slightly increased for better visibility on smaller screens (another typo)
3 - Added a MacOS X port.
All game features remains the same.
To control the game, use the space key. To quit the game, press ESC. Any key to skip the splash/credits screens.
- Windows instructions: extract the zip file somewhere before playing. Running the game creates a file, which fails if running from within the zip file.
- Linux: compile from source using g++ 4.3 or higher. Depends on SFML 2 RC and C++0X.
- MacOS X: I don't have a Mac, but thanks to Thiago Alves, now there's a MacOS X binary version. Some reports are that you need the SFML 2.0 package installed. Try downloading it from http://www.sfml-dev.org/download/sfml/2.0/ (sorry for the extra work).
Updates after initial submission:
1 - splash and credits are skipped with any key (a typo).
2 - clock font was slightly increased for better visibility on smaller screens (another typo)
3 - Added a MacOS X port.
All game features remains the same.
Ratings
| Coolness | 95% | 2 |
| Overall | 3.43 | 303 |
| Audio | 3.30 | 204 |
| Fun | 3.04 | 509 |
| Graphics | 2.84 | 706 |
| Humor | 2.37 | 462 |
| Innovation | 3.63 | 185 |
| Mood | 2.93 | 518 |
| Theme | 3.94 | 198 |
And the game is good!
I really liked the well timed tips throughout the game! Congrats and, always nice to see brazilians doing this good on the Compo! ;)
(hard tho)
A lovely little game that really does need lots of attempts before you get anywhere due to the nature of the oscillation. I love the parallax background as it gives the game that little extra something without going beyond the theme, which is something I should have considered actually.
Overall a great entry in my opinion.
Unfortunately, my screen kept bugging out. I'd see lines everywhere, like the platforms and player leave residue everywhere. See this screenshot to see what I mean: http://i43.tinypic.com/2nrhjb9.jpg
It could be very distracting.
Also, it was kind of frustrating that it took so long to retry the game. This game has a very rapid death rate, so there are going to be a lot of failures. Allowing the player to try again as fast as possible is a good idea, or else it begins to get frustrating. If you make it very quick and easy to try again, it helps to make the game more addicting. For a good example of this, see here: http://www.adamatomic.com/canabalt/
Overall, great concept and I'd like to see it expanded. Kudos!
1:29 is my record, beat my game and I'll beat yours.
Aside these facts, the game is pretty nice, challenging and innovative. Good job!
g++ -std=c++0x -c main.cpp
In file included from main.cpp:10:0:
Game.hpp:48:5: error: ‘RenderTexture’ in namespace ‘sf’ does not name a type
make: *** [main.o] Error 1