Get Gold by Jonatron

[raw]
made by Jonatron for LD26 (COMPO)
I wanted to see how much I could do with a single mechanic: collecting gold.
Click on your castle to create workers, who will automatically gather gold. You opponent is also trying to collect gold and will grab it first if you don't have enough workers.

To increase your population cap, upgrade your castles or buy enemy ones. New workers are cheaper at newly purchased castles.

Use the mouse wheel to zoom in and out.

Ratings

Coolness 51% 3
Overall 3.03 705
Audio 2.71 550
Fun 2.77 747
Graphics 3.23 423
Humor 1.81 885
Innovation 2.81 794
Mood 2.92 523
Theme 3.29 803

Feedback

CryoGenesis
29. Apr 2013 · 06:54 UTC
Addicting gold collecting!
Zillix
29. Apr 2013 · 06:54 UTC
I really liked this one. the audio is fantastic, and the minimal gameplay works really well. it was a lot of fun to watch my dudes collect resources so I could expand my influence!
poohshoes
29. Apr 2013 · 06:56 UTC
I like the concept but the game play didn't present any meaningful choices.
jerrre
29. Apr 2013 · 06:56 UTC
Nice graphics, took a while for me to find out which team i was on and how to get started. Then after having some fun for a while, I got the idea it would go on infinitly,

Also i heard a sound which told me something bad happened and but I could not find my castle anymore, (scroll did not work Firefox/OSX/Webversion)
texel
29. Apr 2013 · 07:00 UTC
Interesting mechanic, but without some form of actual competition, there doesn't seem to be a point -- it's very easy to take over all the castles and upgrade them to the top.

If that ding were a Geiger counter, I'd be glowing. =op
acronaut
29. Apr 2013 · 07:00 UTC
Nice idea!
would be cool to wage battle with other castle or option to attack that assassin character (red)
looks good!
sparksgently
29. Apr 2013 · 07:00 UTC
This is a really well-done interface. Looks and "feels" really nice. It's only missing a challenge and a win condition. For two day's work, this is great!
gilmore606
29. Apr 2013 · 07:05 UTC
Despite it not having a win condition (?) I played this way longer than I probably should have. :) Nice work with such a simple mechanic.
karsyf
29. Apr 2013 · 07:06 UTC
I hate that red bastard. BTW is there a win condition that I was missing? I got all the castles and full pop but nothing happened.
Deadlyapps
29. Apr 2013 · 07:06 UTC
Great game. Noise after getting far is a little unbearable but collecting resources is fun apparently..
rogerklotz
29. Apr 2013 · 07:10 UTC
Pretty fun, but the gold started coming in so fast that I had to turn down my speakers lol. Is anything supposed to happen after getting max (260?) population?
Crefossus
29. Apr 2013 · 07:16 UTC
This is surprisingly fun! At first I was like what do I do? This is it? But conquest and expansion turned out to keep my interest for a while. Slick ui and nice audio (although after you capture all castles and start upgrading the gold collection sound becomes grating).
TheFudster
29. Apr 2013 · 07:17 UTC
Cool and mostly well done. Felt like the start was really slow though.
erdos
29. Apr 2013 · 07:35 UTC
Hehe look at the little guys go. I'm having fun with this. It's really satisfying building up the castles, I think you got the balance of cost/upgrade/timing perfect
unclejunkie
29. Apr 2013 · 09:04 UTC
Cool addictive game!
Mythalore
29. Apr 2013 · 16:42 UTC
My kind of game, very pleasant and charming.
bvanschooten
30. Apr 2013 · 19:37 UTC
Playing this once was an enjoyable experience, but it seems you can't lose and the game goes on forever, so there is not much strategy involved. Maybe it's not so bad if you can't lose, but how about having an endgame criterion (like, buy and upgrade all castles) and using the time taken as the final score?
🎤 Jonatron
01. May 2013 · 03:06 UTC
Thanks for all the comments!

After the judging ends I probably keep working on it for a bit. Rather than add a win condition, I'd prefer to have an infinite world and have the challenge continuously ramp up. It also needs a few more things to keep it interesting for just a little longer (though it'll never be a game that can be played for more than a few minutes).
MegaBrutal
01. May 2013 · 11:37 UTC
I see it's in Unity. Could you compile a Linux version too?
🎤 Jonatron
01. May 2013 · 20:59 UTC
Sure, I'll put one up after I get home tonight.
mrexcessive
02. May 2013 · 18:09 UTC
Seemed really sparse once my little guys wandered off. Not sure sustains interest without more to do, but interesting that you built the whole thing around one resource and automatic gathering.
little_polygon
07. May 2013 · 05:13 UTC
No very meaningful because you don't really make any tradeoffs...
dector
09. May 2013 · 11:53 UTC
Nice game, but mouse scroll not worked after reset. :(
itsZN
20. May 2013 · 17:08 UTC
very nice style, but it gets too easy too quickly, the monster is bad at first but after one upgrade, its like, "Oh, one person gone? I can easily make another"