QUEST SPACE by VictorGrunn

[raw]
made by VictorGrunn for LD26 (COMPO)
QUEST SPACE! Press space... to QUEST!

Halfway through the LD time limit I realized, well hell... the idea I had wasn't going to work right. So I decided to switch gears entirely and code up something I always wanted to make - just a simple little automated RPG system. This is very barebones - 4 monsters, 4 stats (only 3 are used, and 2 of them barely), 2 'areas', 2 'towns', and the whole thing is on rails.

One may say it's... minimally a game. Hmm? HMM? ANYONE?

Anyway, it was fun to make, and I plan on doing a lot more with it. Enjoy.

Oh, and I should mention - this makes use of the great FLIXEL Library, and I made use of Monsterdebugger in the whole process. I forgot, have to declare that stuff.

Ratings

Coolness 49% 1236
Overall 2.45 1197
Fun 2.10 1214
Graphics 2.79 742
Humor 3.16 135
Innovation 2.58 946
Mood 2.29 1080
Theme 3.51 584

Feedback

josefnpat
30. Apr 2013 · 00:23 UTC
Whereas this fits the theme very well, it sort of removes all the fun from the game. Perhaps you could have introduced a mechanic that was time based? e.g. press space at the right time to do critical damage?

Regardless, a good looking game!
ChuiGum
30. Apr 2013 · 00:25 UTC
I like how each quest is totally different! Very Cool...
nintendoeats
30. Apr 2013 · 00:26 UTC
It's cute. It's not a game, but it is cute. Progress quest 3 I shall call thee.
scottychips
30. Apr 2013 · 00:29 UTC
The art style was fun but there didn't seem to be much 'game' to it at all. I just kept hitting spacebar and advancing.
howieV (binarygirl)
30. Apr 2013 · 00:29 UTC
hehe i just pressed space about 10 times then it was over ..i liked the gfx tho :)
larb
30. Apr 2013 · 00:31 UTC
5 stars for humor! This idea is hilarious!

I don't know why, but I also think this it's fun. Even though you just press space.
swizzcheez
30. Apr 2013 · 01:54 UTC
It certainly is minimal. Not quite as minimal as "Tactical Spreadsheet", but pretty darned minimal.
Exclamation Mark
30. Apr 2013 · 01:55 UTC
Hahaha :D I love it when good code by someone who definitely shows some talent goes basically to waste just for the sake of a joke :D Well done. Could be more "fun" if the game included some sound effects for fighting / resting / etc, but still I liked it, and all the people complaining that "you should have made a real game" are just plain wrong. This is the way to go!
Spelchan
30. Apr 2013 · 01:59 UTC
Minimalist yes. Game no. It was interesting though.
Canyon
30. Apr 2013 · 02:01 UTC
I really liked this game. Ignore those who say it isn't a game. This is definitely a game. It just lays bare how little importance the player has in an RPG, in the end you are in a designed system and no matter how complex the system seems - you are just clicking buttons to continue a system that has been laid out for you neatly to experience.

Other Judgers, before you proclaim 'this is not a game', you should have written down exactly what your definition of a game is. And then think of all the games you play and see if they meet your definition.
Either your definition will be vague and encompassing or specific and wrong.
🎤 VictorGrunn
30. Apr 2013 · 02:17 UTC
Canyon,

I didn't even think that this wouldn't qualify as a game, actually! But to anyone who's thinking as much, let me say one word in my defense. Well, two words.

Slot machines.

They are games. Universally recognized as such, and for the vast majority of them (let's leave aside modern video slots) there is one aspect to them. You pull a lever, and you wait. That's that, you are done. There is literally nothing to these machines other than strict mechanical luck.

If slot machines are games - and unless wikipedia is lying to me (what are the odds?) they are - then so is Quest Space. Say it's too restricted, say it's too boring, say whatever, but at least grant me that.

Thanks, btw, to all of you who have played and left comments, positive or negative. This was a damn fun thing to make!
0beah
30. Apr 2013 · 02:46 UTC
Stays true to the theme.
Pitzik4
30. Apr 2013 · 23:03 UTC
A one-button turn-based RPG... You know, I actually like this better than those games that are pretty much just like this except with the illusion of free choice. At least I don't have to blame myself for dying, haha. Also, this is definitely true to the theme.
KunoNoOni
01. May 2013 · 02:28 UTC
Fun, good use of the theme, good gfx. some audio would have been nice though. other than that, good job!
uncade
01. May 2013 · 15:58 UTC
I really like the idea of this - it'd be cool if you were to randomize the levels as well and then at the end of each quest compile a story of what went down, it'd be fun to read other peoples' stories!
DBRalir
01. May 2013 · 21:22 UTC
It's a bit too minimal for my tastes, but it seems to be well-made. Without the slightest illusion of choice, pressing spacebar repeatedly isn't very fun. Still, it's nice for about 30 seconds.
(Unrelated: I ported my game to Windows if you want to check it out.)
ming_tea
02. May 2013 · 02:14 UTC
Humorous idea and good use of the theme. I kept rolling mage and dying to the second monster.
Tifu
03. May 2013 · 12:17 UTC
Not quite what I was expecting... there are quite a lot of ways you could have made an on-rails, one-button RPG still have some actual gameplay. I laughed though, so I guess if that was the point... yay?!
Alucard J
04. May 2013 · 12:37 UTC
The text was quite amusing =]
loxo
05. May 2013 · 20:35 UTC
That's really minimal control in the game. I think it would be more fun if there were at least two possible actions instead only one.
Uhfgood
06. May 2013 · 23:59 UTC
Haha! Man that was hard, now my index finger hurts!