QUEST SPACE by VictorGrunn
QUEST SPACE! Press space... to QUEST!
Halfway through the LD time limit I realized, well hell... the idea I had wasn't going to work right. So I decided to switch gears entirely and code up something I always wanted to make - just a simple little automated RPG system. This is very barebones - 4 monsters, 4 stats (only 3 are used, and 2 of them barely), 2 'areas', 2 'towns', and the whole thing is on rails.
One may say it's... minimally a game. Hmm? HMM? ANYONE?
Anyway, it was fun to make, and I plan on doing a lot more with it. Enjoy.
Oh, and I should mention - this makes use of the great FLIXEL Library, and I made use of Monsterdebugger in the whole process. I forgot, have to declare that stuff.
Halfway through the LD time limit I realized, well hell... the idea I had wasn't going to work right. So I decided to switch gears entirely and code up something I always wanted to make - just a simple little automated RPG system. This is very barebones - 4 monsters, 4 stats (only 3 are used, and 2 of them barely), 2 'areas', 2 'towns', and the whole thing is on rails.
One may say it's... minimally a game. Hmm? HMM? ANYONE?
Anyway, it was fun to make, and I plan on doing a lot more with it. Enjoy.
Oh, and I should mention - this makes use of the great FLIXEL Library, and I made use of Monsterdebugger in the whole process. I forgot, have to declare that stuff.
| Windows | http://www.sendspace.com/file/nqpr03 |
| Web | http://www.newgrounds.com/portal/view/616493? |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23006 |
Ratings
| Coolness | 49% | 1236 |
| Overall | 2.45 | 1197 |
| Fun | 2.10 | 1214 |
| Graphics | 2.79 | 742 |
| Humor | 3.16 | 135 |
| Innovation | 2.58 | 946 |
| Mood | 2.29 | 1080 |
| Theme | 3.51 | 584 |
Regardless, a good looking game!
I don't know why, but I also think this it's fun. Even though you just press space.
Other Judgers, before you proclaim 'this is not a game', you should have written down exactly what your definition of a game is. And then think of all the games you play and see if they meet your definition.
Either your definition will be vague and encompassing or specific and wrong.
I didn't even think that this wouldn't qualify as a game, actually! But to anyone who's thinking as much, let me say one word in my defense. Well, two words.
Slot machines.
They are games. Universally recognized as such, and for the vast majority of them (let's leave aside modern video slots) there is one aspect to them. You pull a lever, and you wait. That's that, you are done. There is literally nothing to these machines other than strict mechanical luck.
If slot machines are games - and unless wikipedia is lying to me (what are the odds?) they are - then so is Quest Space. Say it's too restricted, say it's too boring, say whatever, but at least grant me that.
Thanks, btw, to all of you who have played and left comments, positive or negative. This was a damn fun thing to make!
(Unrelated: I ported my game to Windows if you want to check it out.)