2001: A Space Oculus by zeh

[raw]
made by zeh for LD26 (JAM)
A simulator of the rescue scene of 2001: A Space Odyssey.

INSTRUCTIONS
------------

THIS APPLICATION REQUIRES THE OCULUS RIFT. It won't run (well) otherwise. Don't try it if you don't have one around.


CONTROLS
--------

You start inside the rescue pod.

Use W/A/S/D to move the pod. The pod doesn't strafe; you have to turn it.

Use Q to move down and E to move up.

Moving in space is difficult. There's no drag. Time your movements well. Don't go too fast!

Your mission is to rescue Dr. Frank Poole who is stranded from the ship (he's right ahead of the pod). Use the arms and claws of the facilitate this task.

Press Z to move the left arm, and V to move the right arm. Every time you press the button, the arms rotate in the opposite direction. It is a little tricky (intentionally).

You can also use X and C for the left claws, and V and B for the right claws. Give it a try and you'll understand.

(In hindsight the controls may be too complicated to perform while blinded by the Oculus Rift. Apologizes for this oversight)

Drag or push Dr. Frank Poole to the floating box in front of the ship to "rescue" him. You'll be timed.

If you just want to hang around, press "J" to eject from the pod. Then you can walk around with W/A/S/D and Q/E.

That's the whole reason I built this, really. Just to float around.


KNOWN PROBLEMS
--------------

Sometimes the astronaut ragdoll becomes momentarily invisible. Some problem with calculating visible boundaries.


ACKNOWLEDGEMENTS
----------------

Although most of it has been heavily modified, the original content comes from third parties (hence why this is a Jam entry).

The Skybox was generated with with SpaceScape:
http://www.alexcpeterson.com/portfolio/spacescape/

The Discovery model was created by Jestr, Martin Charest, and Matthew Parker:
http://www.celestiamotherlode.net/catalog/fic_2001.php

The Pod model was created by Dave Kleve:
http://www.2001-3d-archive.info

The project was created in Unity, using a trial license of the Pro version.

Feedback

gilmore606
29. Apr 2013 路 20:09 UTC
Curse you for reminding me that my Rift has not yet arrived. :) Really wish I could be playing this.
GertJohnny
29. Apr 2013 路 23:32 UTC
I want to play this so bad - yet another reason I should buy an Oculus...
hamster_mk_4
01. May 2013 路 01:15 UTC
Well I don't have one, it is a shame this looked interesting.
Jod
01. May 2013 路 12:21 UTC
Damn, this seems cool. Great that the Rift has a Ludum Dare entry :). Sad I can't play this.
馃帳 zeh
01. May 2013 路 14:25 UTC
Thanks for the support guys. I realize I was restricting myself quite a bit by making an Oculus Rift-only entry, but so it goes with experiments.

I'll probably have a non-Oculus version ready by next week.

There's also a couple of other Rift-ready games. I'm surprised by the low number, considering how easy it is to create a Rift experience in Unity, but they still seem fun (haven't tried them yet)! Full list here:

http://www.ludumdare.com/compo/ludum-dare-26/?sortby=default&q=oculus
Prelucid
02. May 2013 路 21:28 UTC
I tried this on my Oculus. The right camera is all white and washed out.
Prelucid
02. May 2013 路 21:30 UTC
I tried this on my Oculus. The right camera is all white and washed out.

Edit - using a Mac
馃帳 zeh
03. May 2013 路 13:36 UTC
Sorry Prelucid. It may be a Unity Oculus SDK problem, considering it has just been released for OSX. I'll test it out on Macs next week.
Prelucid
03. May 2013 路 18:44 UTC
Cool. If you're using Unity. You could try changing the depth of both eyes to something higher (1 or 2), and disable any other cameras. Maybe there's a problem related to that. I would love to try this out.
MinionStudios
06. May 2013 路 03:53 UTC
I am a huge fan of 2001 and this definitely captures the mood. I hope one day for a Rift, but until then I will cross my eyes and hope.
radmars
07. May 2013 路 18:01 UTC
The controls are pretty hard to use(especially with the oculus on your face), but the overall feeling is magical. There's not much game there, but its surprisingly entertaining to just try to scoot around and try to grab the floating space marine guy, and look at things. great mood. :D
Zim the Fox
19. May 2013 路 06:22 UTC
This looks interesting, all right. Alas, no Rift :c

Ingenious, though!