2001: A Space Oculus by zeh
A simulator of the rescue scene of 2001: A Space Odyssey.
INSTRUCTIONS
------------
THIS APPLICATION REQUIRES THE OCULUS RIFT. It won't run (well) otherwise. Don't try it if you don't have one around.
CONTROLS
--------
You start inside the rescue pod.
Use W/A/S/D to move the pod. The pod doesn't strafe; you have to turn it.
Use Q to move down and E to move up.
Moving in space is difficult. There's no drag. Time your movements well. Don't go too fast!
Your mission is to rescue Dr. Frank Poole who is stranded from the ship (he's right ahead of the pod). Use the arms and claws of the facilitate this task.
Press Z to move the left arm, and V to move the right arm. Every time you press the button, the arms rotate in the opposite direction. It is a little tricky (intentionally).
You can also use X and C for the left claws, and V and B for the right claws. Give it a try and you'll understand.
(In hindsight the controls may be too complicated to perform while blinded by the Oculus Rift. Apologizes for this oversight)
Drag or push Dr. Frank Poole to the floating box in front of the ship to "rescue" him. You'll be timed.
If you just want to hang around, press "J" to eject from the pod. Then you can walk around with W/A/S/D and Q/E.
That's the whole reason I built this, really. Just to float around.
KNOWN PROBLEMS
--------------
Sometimes the astronaut ragdoll becomes momentarily invisible. Some problem with calculating visible boundaries.
ACKNOWLEDGEMENTS
----------------
Although most of it has been heavily modified, the original content comes from third parties (hence why this is a Jam entry).
The Skybox was generated with with SpaceScape:
http://www.alexcpeterson.com/portfolio/spacescape/
The Discovery model was created by Jestr, Martin Charest, and Matthew Parker:
http://www.celestiamotherlode.net/catalog/fic_2001.php
The Pod model was created by Dave Kleve:
http://www.2001-3d-archive.info
The project was created in Unity, using a trial license of the Pro version.
INSTRUCTIONS
------------
THIS APPLICATION REQUIRES THE OCULUS RIFT. It won't run (well) otherwise. Don't try it if you don't have one around.
CONTROLS
--------
You start inside the rescue pod.
Use W/A/S/D to move the pod. The pod doesn't strafe; you have to turn it.
Use Q to move down and E to move up.
Moving in space is difficult. There's no drag. Time your movements well. Don't go too fast!
Your mission is to rescue Dr. Frank Poole who is stranded from the ship (he's right ahead of the pod). Use the arms and claws of the facilitate this task.
Press Z to move the left arm, and V to move the right arm. Every time you press the button, the arms rotate in the opposite direction. It is a little tricky (intentionally).
You can also use X and C for the left claws, and V and B for the right claws. Give it a try and you'll understand.
(In hindsight the controls may be too complicated to perform while blinded by the Oculus Rift. Apologizes for this oversight)
Drag or push Dr. Frank Poole to the floating box in front of the ship to "rescue" him. You'll be timed.
If you just want to hang around, press "J" to eject from the pod. Then you can walk around with W/A/S/D and Q/E.
That's the whole reason I built this, really. Just to float around.
KNOWN PROBLEMS
--------------
Sometimes the astronaut ragdoll becomes momentarily invisible. Some problem with calculating visible boundaries.
ACKNOWLEDGEMENTS
----------------
Although most of it has been heavily modified, the original content comes from third parties (hence why this is a Jam entry).
The Skybox was generated with with SpaceScape:
http://www.alexcpeterson.com/portfolio/spacescape/
The Discovery model was created by Jestr, Martin Charest, and Matthew Parker:
http://www.celestiamotherlode.net/catalog/fic_2001.php
The Pod model was created by Dave Kleve:
http://www.2001-3d-archive.info
The project was created in Unity, using a trial license of the Pro version.
I'll probably have a non-Oculus version ready by next week.
There's also a couple of other Rift-ready games. I'm surprised by the low number, considering how easy it is to create a Rift experience in Unity, but they still seem fun (haven't tried them yet)! Full list here:
http://www.ludumdare.com/compo/ludum-dare-26/?sortby=default&q=oculus
Edit - using a Mac
Ingenious, though!