Sasu by CoffeeOnimal
***PLEASE READ***
There's no tutorial and it's hard to understand so;
WASD moves you. Sorry Euro-keyboards, it's looked to that.
Right-Click the mouse for Mouse-look. Right click on the shojis to open/close. At the moment, there's nothing in the closet..
The Blue cubes are a quick hack of the AR system. When the Glyph shows up, you have a short time to engage Poke Mode. Press Shift. You then have until your power meter runs out to poke out all the squares in the shoji. Poke out all four panels to finish.
As always, my ambitions exceeded my reach, and I intended to have something of an Adventure Game part where you had to find clues to find the sword /poker. Oh well, post-compo version.
** CAVEAT **
--Edit May 1--
I've been thinking over the last few days about this entry and whether or not it qualifies as a Compo entry or more properly in the Jam.
More specifically, it has to do with comments regarding the quality of the art assets and rule #2:
"All game code and content must be created within the 48 hours."
I understand that the line between content generators is a bit fuzzy, and has been getting more lenient of late, but this is also why the Jam section was created.
I'm also aware that there's a feeling that tools such as Unity/GameMaker, etc go against the spirit of LD48 because they do a lot of heavy lifting for you.
Being primarily a coder myself, I can appreciate this "purist" mentality, and it was only when I saw how quickly I was able to build something that looked good in Unity with a much more streamlined approach that I converted. I'm not saying Unity makes the process easier, but rather that it makes the process far more orderly.
In context of my own entry's art assets, the room itself was built by me. The outside garden on the other hand was built using assets in Unity's Terrain Generator. My rationalisation for this was that because it's part of the Tool, it qualifies. Now I'm not so sure. To complicate my feelings, I've also used NGUI and Vectrosity, both of which are proprietary and therefore not included in my source code bundle.
I felt it was important to make this clarification, explain my justifications and leave the judgement to you to make. It is not my intention to rekindle the Great Middleware Debate or call out other developers for their content choices. This is my own choice and my own struggle.
As far as this entry goes, I will write it off as if not disqualified, at least asterixed. For my future entries, I will be holding myself to a more stringent set of standards, and until I can truly generate "all game code and content ... within the 48 hours", including graphics rendering, physics etc etc. Until I make it *all* myself, every part, I'll be entering in the Jam. Again, this is not a judgement on other developers/participants, nor a pronouncement on where the LD rules should fall, rather a personal Code of Conduct.
There's no tutorial and it's hard to understand so;
WASD moves you. Sorry Euro-keyboards, it's looked to that.
Right-Click the mouse for Mouse-look. Right click on the shojis to open/close. At the moment, there's nothing in the closet..
The Blue cubes are a quick hack of the AR system. When the Glyph shows up, you have a short time to engage Poke Mode. Press Shift. You then have until your power meter runs out to poke out all the squares in the shoji. Poke out all four panels to finish.
As always, my ambitions exceeded my reach, and I intended to have something of an Adventure Game part where you had to find clues to find the sword /poker. Oh well, post-compo version.
** CAVEAT **
--Edit May 1--
I've been thinking over the last few days about this entry and whether or not it qualifies as a Compo entry or more properly in the Jam.
More specifically, it has to do with comments regarding the quality of the art assets and rule #2:
"All game code and content must be created within the 48 hours."
I understand that the line between content generators is a bit fuzzy, and has been getting more lenient of late, but this is also why the Jam section was created.
I'm also aware that there's a feeling that tools such as Unity/GameMaker, etc go against the spirit of LD48 because they do a lot of heavy lifting for you.
Being primarily a coder myself, I can appreciate this "purist" mentality, and it was only when I saw how quickly I was able to build something that looked good in Unity with a much more streamlined approach that I converted. I'm not saying Unity makes the process easier, but rather that it makes the process far more orderly.
In context of my own entry's art assets, the room itself was built by me. The outside garden on the other hand was built using assets in Unity's Terrain Generator. My rationalisation for this was that because it's part of the Tool, it qualifies. Now I'm not so sure. To complicate my feelings, I've also used NGUI and Vectrosity, both of which are proprietary and therefore not included in my source code bundle.
I felt it was important to make this clarification, explain my justifications and leave the judgement to you to make. It is not my intention to rekindle the Great Middleware Debate or call out other developers for their content choices. This is my own choice and my own struggle.
As far as this entry goes, I will write it off as if not disqualified, at least asterixed. For my future entries, I will be holding myself to a more stringent set of standards, and until I can truly generate "all game code and content ... within the 48 hours", including graphics rendering, physics etc etc. Until I make it *all* myself, every part, I'll be entering in the Jam. Again, this is not a judgement on other developers/participants, nor a pronouncement on where the LD rules should fall, rather a personal Code of Conduct.
Ratings
| Coolness | 66% | 3 |
| Overall | 2.27 | 1274 |
| Audio | 1.61 | 1025 |
| Fun | 1.54 | 1329 |
| Graphics | 4.08 | 66 |
| Innovation | 2.31 | 1080 |
| Mood | 2.78 | 651 |
| Theme | 2.69 | 1206 |
Thank you.
*** SPOILERS *** The blue cubes correspond to a specific shoji (door), so make sure you view all the squares from that one, then touch the blue cube, press shift immediately and in "combat mode" just click all the squares as fast as possible. Only the 4 panels leading to the garden are part of the gameplay. *** SPOILERS ***