InVS by Canyon
How To Play
When you strike your opponent with a projectile the world minimizes. Hold the last piece of ground to win.
Theme justification:
-Minimal Filesize: Procedural graphics kept the filesize very small(26kb)
-Minimal map size: When a player is killed the map becomes smaller.
-Minimal games design:Simple game mechanics that form interesting and complex interactions.
-Minimal colour scheme: The visual design uses one colour, 2 tones of grey, black and white,
-Protect yourself with walls. Trap your opponent.
-Do not be afraid of your own bullets, suicide can be strategic.
-Observe the behaviours of the different objects in the game. Use them to your advantage.
-Canyon
When you strike your opponent with a projectile the world minimizes. Hold the last piece of ground to win.
Theme justification:
-Minimal Filesize: Procedural graphics kept the filesize very small(26kb)
-Minimal map size: When a player is killed the map becomes smaller.
-Minimal games design:Simple game mechanics that form interesting and complex interactions.
-Minimal colour scheme: The visual design uses one colour, 2 tones of grey, black and white,
-Protect yourself with walls. Trap your opponent.
-Do not be afraid of your own bullets, suicide can be strategic.
-Observe the behaviours of the different objects in the game. Use them to your advantage.
-Canyon
Ratings
| Coolness | 64% | 3 |
| Overall | 2.64 | 1085 |
| Audio | 2.04 | 923 |
| Fun | 2.20 | 1175 |
| Graphics | 2.21 | 1150 |
| Humor | 1.41 | 1046 |
| Innovation | 3.03 | 630 |
| Mood | 2.11 | 1169 |
| Theme | 3.31 | 778 |
Anyway remainded me to snake xD
http://canyonthings.com/invs/
@Dew good idea, writing an AI for this game is definitely on my to do list, but I didn't think it was possible with in 48 hours.
Does anyone know the best program for making gameplay videos? Preferably that captures sound?
But I have to say the ship movement is really tricky, I guess some practice is needed to master it. Maybe it could be simplified?
This mechanic were you can create walls, and regarding their color, they let the bullet pass or bounce it. That's brilliant!
Thanks for trying it out 2 player man. Much appreciated. I really enjoyed your game.
I agree, I was worried the movement was going to be tricky.
Right now, left and right, turn you anti-clockwise/clockwise and forward moves you in the direction.
It would be more intuitive if left moves you left, right moves you right etc etc.
I felt I had to let the player turn independently of their movement so they could place a wall to the left of them but not move left (if that makes sense). I think the game would play a lot better with controllers though.
If anyone has any suggestions, I will try it out and put it in the post compo version.
Thank you very much for your feedback.