InVS by Canyon

[raw]
made by Canyon for LD26 (COMPO)
How To Play

When you strike your opponent with a projectile the world minimizes. Hold the last piece of ground to win.

Theme justification:
-Minimal Filesize: Procedural graphics kept the filesize very small(26kb)
-Minimal map size: When a player is killed the map becomes smaller.
-Minimal games design:Simple game mechanics that form interesting and complex interactions.
-Minimal colour scheme: The visual design uses one colour, 2 tones of grey, black and white,


-Protect yourself with walls. Trap your opponent.
-Do not be afraid of your own bullets, suicide can be strategic.
-Observe the behaviours of the different objects in the game. Use them to your advantage.

-Canyon

Ratings

Coolness 64% 3
Overall 2.64 1085
Audio 2.04 923
Fun 2.20 1175
Graphics 2.21 1150
Humor 1.41 1046
Innovation 3.03 630
Mood 2.11 1169
Theme 3.31 778

Feedback

rockford
29. Apr 2013 路 08:46 UTC
Hard to play on an European keyboard, using the arrow keys should be a better choice. I did not understand how to win despite trying. But it's quite nice however!
馃帳 Canyon
29. Apr 2013 路 08:52 UTC
Damn I didn't consider European Keyboards. It is 2 Player game.
Jod
29. Apr 2013 路 12:52 UTC
Took me a while to figure out it's a 2-player game. Interesting choice!
grimpunch
29. Apr 2013 路 12:53 UTC
Good concept.
馃帳 Canyon
30. Apr 2013 路 01:14 UTC
Thanks guys. :)
ronsho
30. Apr 2013 路 01:56 UTC
I played with myself, black one ended up taking himself out.
kingtharg
30. Apr 2013 路 02:14 UTC
Definitely an interesting concept, I like it! Maybe it would benefit from a bit more depth though? Hard to say for sure, but good job.
dalbinblue
30. Apr 2013 路 02:22 UTC
It reminds me of an old paper game I played back in grade school where you got points completing a box on the grid; except, you know with guns.
Dew
30. Apr 2013 路 02:25 UTC
Couldn't find noone to play... a cpu opponent would be great!

Anyway remainded me to snake xD
馃帳 Canyon
30. Apr 2013 路 05:53 UTC
Hey guys, I just put up a post competition version.
http://canyonthings.com/invs/

@Dew good idea, writing an AI for this game is definitely on my to do list, but I didn't think it was possible with in 48 hours.
Travis Irby
30. Apr 2013 路 06:58 UTC
Nice multiplayer games are where its at! Cool concept, will definitely snag a second person to try it with also.
馃帳 Canyon
30. Apr 2013 路 10:11 UTC
@Travis Thanks man. I only just played it with someone else for the first time. It was fun but needs a bit of tweaking and bug fixing still. I'm interested to hear how it goes.

Does anyone know the best program for making gameplay videos? Preferably that captures sound?
Linus Lindberg
30. Apr 2013 路 12:22 UTC
Cool game ^^
Dir3kt
01. May 2013 路 20:33 UTC
So I tried, with my girlfriend. She didn't liked it :( She is picky though. I quite liked the game even if we didn't played long.

But I have to say the ship movement is really tricky, I guess some practice is needed to master it. Maybe it could be simplified?

This mechanic were you can create walls, and regarding their color, they let the bullet pass or bounce it. That's brilliant!
馃帳 Canyon
02. May 2013 路 06:34 UTC
@Dir3kt
Thanks for trying it out 2 player man. Much appreciated. I really enjoyed your game.
I agree, I was worried the movement was going to be tricky.
Right now, left and right, turn you anti-clockwise/clockwise and forward moves you in the direction.

It would be more intuitive if left moves you left, right moves you right etc etc.

I felt I had to let the player turn independently of their movement so they could place a wall to the left of them but not move left (if that makes sense). I think the game would play a lot better with controllers though.

If anyone has any suggestions, I will try it out and put it in the post compo version.
馃帳 Canyon
02. May 2013 路 13:35 UTC
I've updated the controls to make it hopefully more logical. Hope it makes the game feel nicer.

Thank you very much for your feedback.
ataxkt
03. May 2013 路 11:00 UTC
Hey, nice concept! Not a fan of the controls, but the idea of the shrinking space is really well executed.
dick_claus
03. May 2013 路 12:39 UTC
Nice idea to make two player game.
HelkeGames
04. May 2013 路 09:46 UTC
Nice game, well done !
itsZN
14. May 2013 路 12:35 UTC
Its a little tricky to navigate, and it would help if the movement was a little more fluent...