DE-REZZED: Survival by playvue

[raw]
made by playvue for LD26 (JAM)
Tron-inspired lightcycle survival game. Use arrow keys to maneuver, avoid other players trails and clear the board before the next wave!

UPDATE: So, apparently, some are having issues with it running to slow on their browser/OS/etc. There is a framerate display in the bottom right corner. The target is 60FPS. If it's less, performance will be significantly impacted. So, please try it on a different/better setup to get the full impact before crapping in the comments. Thanks!

Ratings

Coolness 55% 3
Overall(Jam) 2.52 488
Audio(Jam) 2.17 399
Fun(Jam) 2.12 509
Graphics(Jam) 2.67 420
Innovation(Jam) 1.78 540
Mood(Jam) 2.30 464
Theme(Jam) 2.55 477

Feedback

swizzcheez
29. Apr 2013 路 23:57 UTC
Pace seemed really slow on Linux/Chrome anyway. Was there a way to boost speed?
visibleatom
30. Apr 2013 路 00:01 UTC
So a couple of bugs.
1) I had an enemy player literally put a wall OVER MY WALL without being de-rezzed.
2) when turning, it seems to pick a spot in an unseen grid to perform the turn, meaning that I can never be certain where I'm turning. So I turn X amount of pixels ahead of where I am.
馃帳 playvue
30. Apr 2013 路 02:08 UTC
@swizzcheez: It starts out a lil slow, but speeds up each wave. There's a framerate display in the bottom right. Target is 60FPS.

@visibleatom: Yep, there are a few bugs! But, the turns are based on grid blocks. And, they're very much seen! =) (The lines). I had a surprisingly difficult time getting collision detection working properly at all in CreateJS. Hence the jam and not the compo entry.

Thanks for your comments!
Nonameghost
30. Apr 2013 路 02:10 UTC
Oooh tron. I liked it, just a but slow/unresponsive at points. Also it seems like I can't lose unless I crash into a wall.
Nonameghost
30. Apr 2013 路 02:18 UTC
But there's a lack of poatoes, which may make this the greatest game ever.
Nonameghost
30. Apr 2013 路 02:20 UTC
Oh ok.... now it's working a lot better. Weird. Nice work man haha!
CataclysmicKnight
30. Apr 2013 路 02:21 UTC
After playing a round I was able to figure out exactly where it'd turn, and even got to learn that it moves quickly if you turn, so if you zig-zag around you can really take out some enemies ;)
Loren
30. Apr 2013 路 18:45 UTC
It worked fine with chrome, nice experience :) I liked how the speeds got modified, it made for a fun game!
Travis Irby
01. May 2013 路 01:13 UTC
fun! im a sucker for these retro arcade type games! good job :)
Zathalos
01. May 2013 路 05:38 UTC
I liked the Tron art style and logo is pretty sweet. Like the others said, the controls were a little unresponsive but I managed. Were you supposed to be able to go into your own beam? If so, you can end up walling yourself in and never die :p

Waiting for the next wave was a little annoying and sometimes I would spawn and instantly die. I think there's a lot that can be done to improve the game but I'm pretty sure you're already aware of the issues. Anyway, good job :)
馃帳 playvue
01. May 2013 路 22:14 UTC
Zathalos: way to point out the issues while still appreciating what worked and the effort put into it! Great critique/review!
madballneek
02. May 2013 路 21:32 UTC
Nice entry! Enemy AI could be improved (but hey, this was done in 48 hours ;)
GetFun
02. May 2013 路 21:39 UTC
Pretty fun =)
Broxxar
02. May 2013 路 23:06 UTC
Felt really slow pace. As well I encountered two bugs:

AI units were able to do 180s on the spot and stay on their own line (making them invicible).

AI passed through my line on more than one occasion and didn't die.

It also didn't make a lot of sense that you had to wait for the time on a round to finish before the next began even if you'd killed all the enemies on screen.
JohnnySix
02. May 2013 路 23:10 UTC
I played a few rounds - and the pink drove into the tail of the orange bike and stayed unharmed, the waves also seemed a little short - it's be more challenging if maybe the wave didn't end until there were a few grid squares left of free screen, or until two bikes remained, and the trails faded after a certain point.
itsZN
02. May 2013 路 23:11 UTC
Nice, could use better AI, but ok anyway
馃帳 playvue
02. May 2013 路 23:18 UTC
Hey all, thanks for leaving feedback! Yeah, much better AI was what I was working on at the end when I had to cut and publish.
stqn
02. May 2013 路 23:19 UTC
Unplayable, runs at 6 fps in Firefox 20 on a Core i3 @3.2 GHz.
AaronYip
02. May 2013 路 23:36 UTC
Nice concept, and solid work. I think the sense of 'unresponsiveness' might come from the grid-locked movement vs not moving a whole grid space. I'd love to try a version slightly a bit more like the retro snake, but with all your cool additions (multiplayer AI, waves spawning). :D
TheSarcastic
05. May 2013 路 18:45 UTC
I don't know if my pc is running the gam slow or the game is like in a slow motion pace or something :P I really liked the ideia but it could be a bit faster.
Ludipe
05. May 2013 路 18:45 UTC
I love tron-inspired games! This one is quite fun, I experienced some bugs but it's still fun.

P.D.: In my opinion it'd be better if the player and the enemies were faster.
Zace
06. May 2013 路 07:03 UTC
I like the concept, just needs to be faster.