For Victory! by poga

[raw]
made by poga for LD26 (COMPO)
A game with only the final winning step

Ratings

Coolness 55% 3
Overall 2.24 1284
Fun 2.15 1196
Graphics 2.24 1135
Humor 2.64 306
Innovation 2.68 884
Mood 1.84 1229
Theme 3.50 590

Feedback

Ace
29. Apr 2013 · 08:41 UTC
Pretty good game, very minimalistic. Though maybe you should tweak it so that the game doesn't play itself.
loxo
29. Apr 2013 · 08:46 UTC
Good concept. But is there a way to lose this game? A challenge would be great.
lekochen
29. Apr 2013 · 10:43 UTC
XD
FenrisWolf
29. Apr 2013 · 20:26 UTC
This was a super minimalistic game. But maybe a little TOO minimalistic. I would've liked something a little more to happen. Good concept, though.
Jacques_le_lezard
29. Apr 2013 · 20:26 UTC
well... minimalist ^^
recursive frog
30. Apr 2013 · 08:27 UTC
I played this for longer than I expected I would after I realized what was going on. I kept waiting to "die" but realized it probably wasn't going to happen. Funny how something so simple can make a person set up and actually pay attention.
SuperDisk
02. May 2013 · 00:02 UTC
Doesn't seem to be a way to lose, but still a cool concept.
Jod
02. May 2013 · 09:18 UTC
Some kind of timer would have made the goal achievable :).
Awennor
02. May 2013 · 10:50 UTC
Good take on the theme and on the mechanic, but lack of timer and goal was a pretty big flaw
lambomang
02. May 2013 · 22:23 UTC
Hah, nice game :D
But like others have said, it needs a way to lose or a way for the game to end.
Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?
alts
05. May 2013 · 21:22 UTC
I'm a little embarrassed by how long it took me to realize what the silhouettes were. I appreciate the extreme approach the the theme. As others have mentioned, some framework for meaningful interaction would have been nice.
Frozen Fractal
06. May 2013 · 15:17 UTC
Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game.
netmute
06. May 2013 · 15:18 UTC
A game were you can't lose :D
dertom
06. May 2013 · 15:39 UTC
Hmm,..actually I did like the game, but is there a way to win or loose or is it just the gameplay? I think if there would be something like levels with increasing difficulty (speed, amount, angles, whatever) it would be good game that would fit 1000% the theme.
Nontheless, good job!
paulopn
10. May 2013 · 23:01 UTC
I had a laugh at the idea, but it really needs some kind of challenge (and sound)...
Turtle
12. May 2013 · 06:08 UTC
Really clean and straight mock of the classic
mildmojo
17. May 2013 · 07:22 UTC
Cute idea, but it would feel better if each "win" had a little more ceremony to it instead of just feeling like an ever-increasing score.