Shifter by jasonalighieri
My half-made entry.
My intention was a procedurally generated roguelike with multiple levels.
Right now it's a single procedural level; find the Mudman and kill him.
CONTROLS
Move: WASD
Attack: Left-Click
Feline Form: Q
Canine Form: E
Dodge-step backward: Alt
Dodge-roll (as Feline only): SPACE
Zoom In/Out: Mousewheel
Didn't have time for UI, so you kill him in two hits, and he kills you in two hits.
You have two forms with different attacks. I wanted to add a couple more--and, of course, more than one enemy. I started learning Unity/C# about a month and a half ago, so I just ran out of time dealing with snags. I'm still really happy that it pushed me to work all weekend. I haven't been this stressed out since college.
EDIT: Used a WebGL build that is working now yay
/*I tried to create a Web Player on itch.io, but the player & enemy sprites all show up as white polygons. I'm guessing because of the Animators. If anyone knows a way around this, or a better way to create a web player, let me know and I'll try to fix it!*/
All the Art, Code, SFX (through SFXR) were made by me.
That dank music was created by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
My intention was a procedurally generated roguelike with multiple levels.
Right now it's a single procedural level; find the Mudman and kill him.
CONTROLS
Move: WASD
Attack: Left-Click
Feline Form: Q
Canine Form: E
Dodge-step backward: Alt
Dodge-roll (as Feline only): SPACE
Zoom In/Out: Mousewheel
Didn't have time for UI, so you kill him in two hits, and he kills you in two hits.
You have two forms with different attacks. I wanted to add a couple more--and, of course, more than one enemy. I started learning Unity/C# about a month and a half ago, so I just ran out of time dealing with snags. I'm still really happy that it pushed me to work all weekend. I haven't been this stressed out since college.
EDIT: Used a WebGL build that is working now yay
/*I tried to create a Web Player on itch.io, but the player & enemy sprites all show up as white polygons. I'm guessing because of the Animators. If anyone knows a way around this, or a better way to create a web player, let me know and I'll try to fix it!*/
All the Art, Code, SFX (through SFXR) were made by me.
That dank music was created by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
| Web GL | https://jasonalighieri.itch.io/shifter |
| Windows | https://www.dropbox.com/s/2xfqq3wv8mjt0yp/Shifter.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91352 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.63 | 1050 |
| Fun(Jam) | 2.66 | 900 |
| Graphics(Jam) | 3.00 | 740 |
| Humor(Jam) | 1.73 | 783 |
| Innovation(Jam) | 2.30 | 1030 |
| Mood(Jam) | 3.03 | 600 |
| Theme(Jam) | 3.23 | 634 |
The animations for the character are charming and the controls feel good.