Escape by caasi

[raw]
made by caasi for LD26 (COMPO)
You are almost blind, traped in a dark dungeon.
Try to escape with minimal feedbacks!

EDIT: update link text, it's not a flash game.

Ratings

Coolness 51% 3
Overall 2.32 1260
Audio 1.27 1079
Fun 1.68 1318
Graphics 1.97 1266
Humor 1.67 961
Innovation 3.45 296
Mood 2.25 1103
Theme 3.77 325

Feedback

raincole
29. Apr 2013 · 07:08 UTC
Well... I don't really get it. Where am I?
TheFudster
29. Apr 2013 · 08:18 UTC
I see mostly only grey. I wasn't really able to do much of anything. Maybe it needs more explanation?
SenorDiablo
29. Apr 2013 · 08:18 UTC
nice graphics
intrudergames
29. Apr 2013 · 08:21 UTC
Sorry, i really tried but i can figure out this.
Mekuri
29. Apr 2013 · 08:22 UTC
That was weird. I think I get the part of moving around in a dark dungeon where you can't see. But maybe a bit more explanation would make it easier to play.
Rasto
29. Apr 2013 · 08:27 UTC
nothing happens.. Sorry i was not able to play
🎤 caasi
29. Apr 2013 · 08:46 UTC
Ok, more explanation added.

@raincole:
Thanks for your visiting, I like your games. XD

@SenorDiablo:
nice comment

@TheFudster:
@intrudergames:
@Mekuri:
@Rasto:
More explanation added!
jhrrsn
29. Apr 2013 · 09:27 UTC
I get it, but man - hard game! I got the whole 'dark screen means you've moved' thing, but I kept getting killed/pursued by a mean fella. Cool idea though! Maybe it needed a simpler, easier first level to ease you into the mechanic?
ndssia
29. Apr 2013 · 09:29 UTC
Doesn't seem to work for me on Chrome, with updated Flash - stuck at a grey screen.
🎤 caasi
29. Apr 2013 · 12:20 UTC
@jhrrsn:
You're right, I think break it into more levels is better, and I can add some background story if it's not just one level.

About the visual feedback, I think sound feedback will be better, but I have not found any good tool for sound effect on Ubuntu.

@ndssia:
It works fine on Chrome.
So I think it's the poor visual feedback misguide you :p
DdlyHeadshot
29. Apr 2013 · 12:25 UTC
Doesn't run at all on the Gecko 2 engine - what's it running in? (Flash runs fine on the Gecko 2 engine)
lekochen
29. Apr 2013 · 13:16 UTC
Cool concept and visual effects. But man it's hard. I have to look at your source code to find the way out. lol.
Husky
29. Apr 2013 · 14:53 UTC
For the good old days lol!
I need a paper and pen to pass the game.
Pretty hardcore, but I like it!
🎤 caasi
29. Apr 2013 · 16:11 UTC
@DdlyHeadshot:
Gecko 2 engine? Are you still using FireFox 4?
I am not sure if jaws.js can work in JägerMonkey or not.

@lekochen:
@Husky:
Thank you.
Honestly I didn't work as hard as you guys this time. XD
tonic
29. Apr 2013 · 19:59 UTC
That's certainly minimalism. Seriously hard though, I don't get much how can I play it well. =)
Toastation
29. Apr 2013 · 20:18 UTC
Awesome
GertJohnny
29. Apr 2013 · 20:25 UTC
I had to cheat via source, but all in all a neat concept !
nseward
29. Apr 2013 · 20:56 UTC
It was fun to figure out. I also had to get paper. Great idea.
cableplays
30. Apr 2013 · 00:04 UTC
I don't know how to start!
deathray
30. Apr 2013 · 01:06 UTC
Ahh! So confusing! I didn't have the patience to figure out what the difference between plain grey and flickering grey was.
Bevilacqua
30. Apr 2013 · 02:04 UTC
Well... i just don't get it i guess.
Lamprabbit
30. Apr 2013 · 02:04 UTC
not enough feedback to keep me playing, should have made the start easier and progressively become harder. I have the same type of issues with my game, once people understand it's fine.
VictorGrunn
30. Apr 2013 · 02:39 UTC
Interesting game, though there's just one problem I have with it: I can't tell if the controls are for a top-down perspective, or 3D.

I think I understand what you're going for with the light and the lengths of time it gets 'darker'.
Meep
30. Apr 2013 · 02:45 UTC
Interesting idea, but was very difficult. :( I feel it could have benefited from slightly more explicit clues in addition to the shade-shifting grey. It has potential, though! :)
silentspartan72
30. Apr 2013 · 03:28 UTC
I get that you see the screen darken when you move but it only seems that you can move in a sideways U shape, and at part of it you take damage. Too hard.
BigBlackBeard
30. Apr 2013 · 04:51 UTC
Grey screen for 2 minutes...
I think your game is great, but sorry, I'm not really patient :).
Uhfgood
30. Apr 2013 · 05:56 UTC
Not really getting it.
donan
30. Apr 2013 · 07:16 UTC
So hard to play :/
Concept itself its good for the theme.
Luxorix
30. Apr 2013 · 07:17 UTC
I finished. Hard.
Jubjub.
30. Apr 2013 · 08:56 UTC
This is cool, but really difficult haha!
GeorgeBroussard
30. Apr 2013 · 09:17 UTC
Good idea, but it's too hard and too little feedback. I saw some longer pulses of gray which I thought might be longer halls, but didn't really help me. You need to find some way to give the player more feedback as people will become frustrated very quickly.
AestheticGamer
30. Apr 2013 · 10:52 UTC
I tried for a small bit, just watched grey change tones a lot at seemingly random intervals. Didn't really figure it out, and wasn't really having fun with it. It certain was minimalistic, though.
lotusgame
30. Apr 2013 · 10:59 UTC
Need more feedback and action on good or wrong way. Add sound and item would be an idea to give more interest.
Yacodo
30. Apr 2013 · 14:22 UTC
Oh god. This one's may be the hardest. Begin to understand it but didn't figure out how to deal with the "information" to find the exit.
SecondDimension
30. Apr 2013 · 15:00 UTC
Needs a bit more explanation on how to play.
shines
30. Apr 2013 · 15:02 UTC
Great concept, but definitely would like (as others have said) a little more introduction to the game mechanic to grok how to interpret the flickrs. I don't mind a learning curve, but that was more of a learning cliff.
Zed
30. Apr 2013 · 15:04 UTC
I guess I walked into a lava pit? I think some sound would've helped, or maybe a slightly better visual cue as to at least some idea of the direction I'm moving in.

It's a really cool idea, though.
rezoner
30. Apr 2013 · 19:13 UTC
Interesting idea. Have figured out what's going on after a while - still haven't managed to get out of dungeons. This game is begging for some sound effects.
Msquirrel
30. Apr 2013 · 20:58 UTC
I liked the idea and I really wanted to like the game, but the lack of feedback was so hard to work with :(
Msquirrel
30. Apr 2013 · 21:00 UTC
(sorry cut off comment by accident) Still, the idea was good and it was great that you made a game in 48 hours, so good job!
Spiridios
03. May 2013 · 05:34 UTC
This really needs more feedback than just a flash. Audio would help. Also, I looked at the map to orient myself so I could figure out what the different flashes meant (yeah, cheater, sorry). If heal-spots can just be spammed for health, why don't they just heal you up fully to start? Even looking at the map, I thought it wasn't winnable until I realized that.
PabloAlexandre31
04. May 2013 · 23:19 UTC
I don't understand.