Tinge by Tater_hater

[raw]
made by Tater_hater for LD26 (COMPO)
You wake up in a forest, void of color. Strange animals walk around in the shade of gray trees. You discover something, color and pick it up and the world slowly, gradually, changes.

There is no ending, didn't have time, but when you're satisfied with how much color you've brought back into the world, you win

Arrow Keys to move, goal is to pick up the red tinges spread across the randomly generated terrain.

Note: a small bit of the terrain gen was previously written, but only a small part was used.

Music made by Earslap.com Made with Construct 2, BFXR

Sourcecode:https://drive.google.com/#folders/0ByyrAdBUUlMfMTZ5Q3dzY2lrdGs

Twitter: Tater_Hater2 (ironically i really love potatoes as a food)

Ratings

Coolness 77% 2
Overall 2.93 812
Audio 2.95 412
Fun 2.60 908
Graphics 2.67 840
Humor 2.11 640
Innovation 2.93 713
Mood 3.30 240
Theme 3.72 381

Feedback

bfhensel
29. Apr 2013 · 03:56 UTC
Awesome minimalist game!!! He should win!!!!
jijaweb
29. Apr 2013 · 07:20 UTC
Cool game
hamrath
29. Apr 2013 · 19:41 UTC
Very cool!
Ninjaxio
29. Apr 2013 · 20:01 UTC
This is really, really good. The atmosphere is just right, the game is interesting, how interaction with the red objects changes the world around you. I hope to see this game towards the finish.
HelkeGames
30. Apr 2013 · 19:51 UTC
Nice game even minimalist! Great Job :)
Meep
30. Apr 2013 · 19:55 UTC
Some of the collisions felt a bit off. A nice little exploration/collecting game; good work!
qdowngames
30. Apr 2013 · 19:56 UTC
Woah crazy lag, but it seemed enjoyable. Hard to say, but nice work.
Jhelle
30. Apr 2013 · 19:57 UTC
I liked the idea of starting in a minimalistic state and building up, and also enjoyed the mysteriously soothing music.
Good job
ilovepixel
30. Apr 2013 · 19:57 UTC
Very minimalistic but it had some collision problems, I got stuck between 2 white tiles.
nintendoeats
30. Apr 2013 · 19:59 UTC
That's really pleasant. It feels like a Jenovah Chen game. I kept playing for longer than is entirely rational. I do wish that there was more development (I'm assuming that it ends with the pigs).
Haversack
30. Apr 2013 · 20:00 UTC
Love the mood! A Menu and such would have been nice. Great job on the theme!
🎤 Tater_hater
30. Apr 2013 · 20:01 UTC
Just a quick tip: I didnt have time to finalize the random terrain gen to be perfect, so if you spawn stuck in a corner, refresh until the world is not slamming you into a wall
Gravel
30. Apr 2013 · 20:03 UTC
Neat idea. I like the way we slowly discover the effect of the red objects. Maybe the SFX feedback to pick up a red object could be more rewarding for the player.
I also like a lot the avatar animation, a detail but it brings something that matters a lot.
Nice work!
Qaterknan
30. Apr 2013 · 20:05 UTC
i like the atmosphere here, the exploration and search, maybe more colors could be fine, but i like the evolution of graphics. nice!
ComicSans
30. Apr 2013 · 20:07 UTC
Very nice... is there an end? Combination of dead ends and slow movement made me give up, even though I didn't want to.

Also, regarding your "Note", I hope you didn't ruin this nice entry by violating the rules.
Christopher Schulte
30. Apr 2013 · 20:07 UTC
The mood was nice and put me into a relaxed state of mind, just endlessly drifting through a forest. The first time I tried to play I was boxed in to the top left corner starting area, but after a refresh everything worked great.
Norritt42
30. Apr 2013 · 20:32 UTC
There is no end? I did find it intriguing but I would have loved to find something nice in the right bottom corner. ;) I liked it though and i understand the limits of 48h.
🎤 Tater_hater
01. May 2013 · 02:24 UTC
@ComicSans There wasn't an end, although i really wanted to add one as well as an enemy, but due to the limitations of time and Construct 2 I didn't get to it.
Tokken18
01. May 2013 · 15:16 UTC
Nice ambiance. Made me sleepy while playing. Wish there was something that made my motivations a little more clear. Also, the fact that the world is seemingly endless was a little confusing at first as i wasn't sure how far I should go or what would happen. Still not really sure if there is an ending, after a while the red dots stopped seeming to do anything (after the cubes became pigs) so I stopped.
Polar
01. May 2013 · 16:11 UTC
Really liked it, although after a while (15 mins, maybe?) I started to get a bit bored of collecting red dots :)
Jiggawatt
01. May 2013 · 19:09 UTC
A bit unsettling. For an atmospheric game like this, programmer art/music is a turn-off.
BarrensZeppelin
02. May 2013 · 15:27 UTC
Real nice atmosphere you got going in your game!

Is there a reason you opted to use smoothed-out scaling on some objects like the player and trees, and not on the pigs/walls? I think that choosing one style would have improved the graphics somewhat.

Good job otherwise! ~
Tyro
02. May 2013 · 15:32 UTC
Interesting. Are you supposed to just be able to walk through the animals and arrows (which I assume are trees?) The audio was quite relaxing, but I felt like the gameplay was a bit bare.
sharbelfs
02. May 2013 · 23:39 UTC
Good exploration game!
MinionStudios
04. May 2013 · 18:06 UTC
strange little game...
Andrew Shouldice
18. May 2013 · 20:26 UTC
A pleasant little experience!